float prevTimeScale; //A variable to contain the previous time scale void Start() { //Get references to the hands module and HMD hands = GameManager.instance.hands; mainCamera = GameManager.instance.HMD; //If the game should start paused, pause the game if (startPaused) { TogglePaused(true); } }
//This method gets the reference to the various components if they don't already exist void InitializeReferences() { if (enemySpawner == null) { enemySpawner = GetComponent <GM_SpawnModule> (); } if (hands == null) { hands = GetComponent <GM_HandModule> (); } if (postEffects == null) { postEffects = GetComponent <GM_PostEffectModule> (); } }