void Awake() { _instance = this; GetGameManager(); GetGMSSceneData(); }
private static void Mywindow_T5() { GMSWindow window = EditorWindow.GetWindow <GMSWindow>(false, "多人协同"); window.minSize = new Vector2(350, 150); }
void Awake() { _instance = this; GetGameManager(); GetGMSSceneData(); }
private static void Mywindow_T5() { GMSWindow window = EditorWindow.GetWindow <GMSWindow>(false, "多人协同"); window.minSize = new Vector2(350, 150); }