Exemplo n.º 1
0
    public static GM.PlayerPreference LoadPlayerPreferenceData()
    {
        string path = Application.persistentDataPath + "/PlayerData/" + "PlayerPreference" + ".Pre";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open,
                                                       FileAccess.Read,
                                                       FileShare.Read);
            //stream.Position = 0;

            GM.PlayerPreference data = new GM.PlayerPreference();

            //stream.Seek(0, SeekOrigin.Begin);

            data = formatter.Deserialize(stream) as GM.PlayerPreference;
            stream.Close();


            return(data);
        }
        else
        {
            Debug.Log("<color=red>Load Error</color>");
            return(null);
        }
    }
Exemplo n.º 2
0
    //**********************************


    //設定偏好
    public void SetPerfernce()
    {
        //讀偏好:
        GM.PlayerPreference _temp = Save_LoadSystem.LoadPlayerPreferenceData();
        if (_temp != null)
        {
            GM.playerPreference = _temp;

            //難度
            //GM.playerPreference.Difficult = _temp.Difficult;

            //設定值
            ChangeImage(GM.playerPreference.IsMetronome, MetronomeImg, Metronome_active, Metronome_deactive);
            ChangeImage(GM.playerPreference.IsVibrate, VibrateImg, Vibrate_active, Vibrate_deactive);


            //音效:
            SetVolume_BGM(GM.playerPreference.MainBGM_V);
            SetVolume_Effect(GM.playerPreference.SoundEffect_V);
            SetVolume_Music(GM.playerPreference.GamePlayMusic_V);
            SetVolume_Metronome(GM.playerPreference.Metronome_V);

            Music.value     = GM.playerPreference.GamePlayMusic_V;
            BGM.value       = GM.playerPreference.MainBGM_V;
            Effect.value    = GM.playerPreference.SoundEffect_V;
            Metronome.value = GM.playerPreference.Metronome_V;

            bpmSlider.GetComponent <Slider>().value = GM.playerPreference.Metronome_bpm;
            bpm_text.text = GM.playerPreference.Metronome_bpm.ToString();
            if (GM.playerPreference.IsMetronome)
            {
                bpmSlider.SetActive(true);
            }
            else
            {
                //關閉Metronome
                bpmSlider.SetActive(false);
            }
        }
    }
Exemplo n.º 3
0
    //--------------------

    //PlayerPerence---------------------
    public static void SavePlayerPreferenceData(GM.PlayerPreference _playerPreference)
    {
        BinaryFormatter formatter = new BinaryFormatter();

        string path = Application.persistentDataPath + "/PlayerData";

        if (!Directory.Exists(path))
        {
            Directory.CreateDirectory(path);
        }
        path += "/" + "PlayerPreference" + ".Pre";

        FileStream stream = new FileStream(path,
                                           FileMode.Create,
                                           FileAccess.Write, FileShare.None);

        stream.Seek(0, SeekOrigin.Begin);

        formatter.Serialize(stream, _playerPreference);
        stream.Close();
        stream.Dispose();
    }