Exemplo n.º 1
0
 public ModelViewer(Model m, int idx, GLViewer glViewer, int gen)
 {
     this.InitializeComponent();
     this.InitializeContexts();
     _model    = m;
     _graph    = m._GRAPH;
     _mainView = glViewer;
     _idx      = idx;
     _gen      = gen;
 }
Exemplo n.º 2
0
        private void Form1_Load(object sender, EventArgs e)
        {
            findResults = new List <KeyValuePair <Forge.FileEntry, EntryTreeNode> >();

            // hide the progress bar
            toolStripProgressBar.Visible = false;

            // load the games' directories into the tree view
            LoadGamesIntoTreeView();

            // set up the zoom dropdown in the Image viewer
            foreach (double z in zoomLevels)
            {
                ToolStripMenuItem item = new ToolStripMenuItem();
                item.Text   = $"{z * 100}%";
                item.Click += new EventHandler(delegate(object s, EventArgs a)
                {
                    ChangeZoom(z);
                });
                zoomDropDownButton.DropDownItems.Add(item);
            }

            // create a GLControl and a GLViewer
            GLControl glControl = new GLControl(new GraphicsMode(32, 24, 0, 4), 3, 0, GraphicsContextFlags.ForwardCompatible);

            glControl.Dock = DockStyle.Fill;
            tabPage1.Controls.Add(glControl);
            gl = new GLViewer(glControl);
            gl.BackgroundColor = Properties.Settings.Default.threeBG;
            gl.Init();

            // load the Utah teapot
            OBJMesh teapot = OBJMesh.LoadFromFile(Application.ExecutablePath + "\\..\\Shaders\\teapot.obj");

            gl.Meshes.Add(teapot);
            Console.WriteLine(teapot.GetVertices().Length);

            // create a timer to constantly render the 3D Viewer
            Timer t = new Timer();

            t.Interval = (int)(1 / 70f * 1000); // 60 FPS
            t.Tick    += new EventHandler(delegate(object s, EventArgs a) {
                gl.Render();
            });
            t.Start();

            glControl.Focus();

            // load settings
            LoadSettings();
        }
Exemplo n.º 3
0
    public MainWindow(string[] args)
    {
        // Set configuration parameters
        InitParameters init_params = new InitParameters();

        init_params.resolution             = RESOLUTION.HD1080;
        init_params.depthMode              = DEPTH_MODE.ULTRA;
        init_params.coordinateUnits        = UNIT.METER;
        init_params.coordinateSystem       = COORDINATE_SYSTEM.RIGHT_HANDED_Y_UP;
        init_params.depthMaximumDistance   = 10f;
        init_params.cameraDisableSelfCalib = true;

        maxDepthDistance = init_params.depthMaximumDistance;
        parseArgs(args, ref init_params);
        // Open the camera
        zedCamera = new Camera(0);
        ERROR_CODE err = zedCamera.Open(ref init_params);

        if (err != ERROR_CODE.SUCCESS)
        {
            Environment.Exit(-1);
        }

        if (zedCamera.CameraModel != sl.MODEL.ZED2)
        {
            Console.WriteLine(" ERROR : Use ZED2 Camera only");
            return;
        }

        // Enable tracking (mandatory for object detection)
        Quaternion quat = Quaternion.Identity;
        Vector3    vec  = Vector3.Zero;

        zedCamera.EnablePositionalTracking(ref quat, ref vec);

        runtimeParameters = new RuntimeParameters();

        // Enable the Objects detection module
        ObjectDetectionParameters obj_det_params = new ObjectDetectionParameters();

        obj_det_params.enableObjectTracking = true; // the object detection will track objects across multiple images, instead of an image-by-image basis
        isTrackingON = obj_det_params.enableObjectTracking;
        obj_det_params.enable2DMask   = false;
        obj_det_params.imageSync      = true; // the object detection is synchronized to the image
        obj_det_params.detectionModel = sl.DETECTION_MODEL.MULTI_CLASS_BOX_ACCURATE;

        if (USE_BATCHING)
        {
            batchParameters                = new BatchParameters();
            batchParameters.latency        = 2.0f;
            batchParameters.enable         = true;
            batchHandler                   = new BatchSystemHandler((int)batchParameters.latency * 2);
            obj_det_params.batchParameters = batchParameters;
        }

        zedCamera.EnableObjectDetection(ref obj_det_params);

        // Configure object detection runtime parameters
        obj_runtime_parameters = new ObjectDetectionRuntimeParameters();
        detection_confidence   = 60;
        obj_runtime_parameters.detectionConfidenceThreshold = detection_confidence;
        obj_runtime_parameters.objectClassFilter            = new int[(int)OBJECT_CLASS.LAST];
        obj_runtime_parameters.objectClassFilter[(int)sl.OBJECT_CLASS.PERSON] = Convert.ToInt32(true);
        //obj_runtime_parameters.objectClassFilter[(int)sl.OBJECT_CLASS.VEHICLE] = Convert.ToInt32(true);
        // To set a specific threshold
        obj_runtime_parameters.objectConfidenceThreshold = new int[(int)OBJECT_CLASS.LAST];
        obj_runtime_parameters.objectConfidenceThreshold[(int)sl.OBJECT_CLASS.PERSON] = detection_confidence;
        //obj_runtime_parameters.object_confidence_threshold[(int)sl.OBJECT_CLASS.VEHICLE] = detection_confidence;

        // Create ZED Objects filled in the main loop
        objects   = new Objects();
        imageLeft = new sl.Mat();
        int Height = zedCamera.ImageHeight;
        int Width  = zedCamera.ImageWidth;

        displayRes = new Resolution(Math.Min((uint)Width, 1280), Math.Min((uint)Height, 720));
        Resolution tracksRes = new Resolution(400, (uint)displayRes.height);

        // create a global image to store both image and tracks view
        globalImage = new OpenCvSharp.Mat((int)displayRes.height, (int)displayRes.width + (int)tracksRes.width, OpenCvSharp.MatType.CV_8UC4);
        // retrieve ref on image part
        imageLeftOcv = new OpenCvSharp.Mat(globalImage, new OpenCvSharp.Rect(0, 0, (int)displayRes.width, (int)displayRes.height));
        // retrieve ref on tracks part
        imageTrackOcv = new OpenCvSharp.Mat(globalImage, new OpenCvSharp.Rect((int)displayRes.width, 0, (int)tracksRes.width, (int)tracksRes.height));
        // init an sl::Mat from the ocv image ref (which is in fact the memory of global_image)
        imageLeft.Create(displayRes, MAT_TYPE.MAT_8U_C4, MEM.CPU);
        imageRenderLeft = new OpenCvSharp.Mat((int)displayRes.height, (int)displayRes.width, OpenCvSharp.MatType.CV_8UC4, imageLeft.GetPtr());
        imgScale        = new sl.float2((int)displayRes.width / (float)Width, (int)displayRes.height / (float)Height);

        // Create OpenGL Viewer
        viewer = new GLViewer();

        camWorldPose  = new Pose();
        camCameraPose = new Pose();
        pointCloud    = new sl.Mat();
        pcRes         = new Resolution(Math.Min((uint)Width, 720), Math.Min((uint)Height, 404));
        pointCloud.Create(pcRes, MAT_TYPE.MAT_32F_C4, MEM.CPU);

        // 2D tracks
        trackViewGenerator = new TrackingViewer(tracksRes, (int)zedCamera.GetCameraFPS(), maxDepthDistance, 3);
        trackViewGenerator.setCameraCalibration(zedCamera.GetCalibrationParameters());

        window_name = "ZED| 2D View and Birds view";
        Cv2.NamedWindow(window_name, WindowMode.Normal);// Create Window
        Cv2.CreateTrackbar("Confidence", window_name, ref detection_confidence, 100);

        // Create OpenGL window
        CreateWindow();
    }