Exemplo n.º 1
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 static ShaderProgram()
 {
     glCreateProgram      = GL.Instance.GetDelegateFor("glCreateProgram", GLDelegates.typeof_uint_void) as GLDelegates.uint_void;
     glAttachShader       = GL.Instance.GetDelegateFor("glAttachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
     glLinkProgram        = GL.Instance.GetDelegateFor("glLinkProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glDetachShader       = GL.Instance.GetDelegateFor("glDetachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
     glDeleteProgram      = GL.Instance.GetDelegateFor("glDeleteProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glGetAttribLocation  = GL.Instance.GetDelegateFor("glGetAttribLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
     glUseProgram         = GL.Instance.GetDelegateFor("glUseProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glGetProgramiv       = GL.Instance.GetDelegateFor("glGetProgramiv", GLDelegates.typeof_void_uint_uint_intN) as GLDelegates.void_uint_uint_intN;
     glGetUniformLocation = GL.Instance.GetDelegateFor("glGetUniformLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
 }
Exemplo n.º 2
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 static ShaderProgram()
 {
     glCreateProgram      = GL.Instance.GetDelegateFor("glCreateProgram", GLDelegates.typeof_uint_void) as GLDelegates.uint_void;
     glAttachShader       = GL.Instance.GetDelegateFor("glAttachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
     glLinkProgram        = GL.Instance.GetDelegateFor("glLinkProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glDetachShader       = GL.Instance.GetDelegateFor("glDetachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
     glDeleteProgram      = GL.Instance.GetDelegateFor("glDeleteProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glGetAttribLocation  = GL.Instance.GetDelegateFor("glGetAttribLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
     glGetActiveUniform   = GL.Instance.GetDelegateFor("glGetActiveUniform", GLDelegates.typeof_void_uint_uint_int_intN_intN_uintN_string) as GLDelegates.void_uint_uint_int_intN_intN_uintN_string;
     glGetProgramInfoLog  = GL.Instance.GetDelegateFor("glGetProgramInfoLog", GLDelegates.typeof_void_uint_int_IntPtr_StringBuilder) as GLDelegates.void_uint_int_IntPtr_StringBuilder;
     glGetUniformfv       = GL.Instance.GetDelegateFor("glGetUniformfv", GLDelegates.typeof_void_uint_int_floatN) as GLDelegates.void_uint_int_floatN;
     glGetUniformiv       = GL.Instance.GetDelegateFor("glGetUniformiv", GLDelegates.typeof_void_uint_int_intN) as GLDelegates.void_uint_int_intN;
     glUseProgram         = GL.Instance.GetDelegateFor("glUseProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
     glGetProgramiv       = GL.Instance.GetDelegateFor("glGetProgramiv", GLDelegates.typeof_void_uint_uint_intN) as GLDelegates.void_uint_uint_intN;
     glGetUniformLocation = GL.Instance.GetDelegateFor("glGetUniformLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
 }
Exemplo n.º 3
0
        /// <summary>
        /// Initialize this shader program object.
        /// </summary>
        /// <param name="shaders"></param>
        public void Initialize(params Shader[] shaders)
        {
            //if (shaders.Length < 1) { throw new ArgumentException(); }

            if (glCreateProgram == null)
            {
                glCreateProgram      = GL.Instance.GetDelegateFor("glCreateProgram", GLDelegates.typeof_uint_void) as GLDelegates.uint_void;
                glAttachShader       = GL.Instance.GetDelegateFor("glAttachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
                glLinkProgram        = GL.Instance.GetDelegateFor("glLinkProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
                glDetachShader       = GL.Instance.GetDelegateFor("glDetachShader", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
                glDeleteProgram      = GL.Instance.GetDelegateFor("glDeleteProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
                glGetAttribLocation  = GL.Instance.GetDelegateFor("glGetAttribLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
                glUseProgram         = GL.Instance.GetDelegateFor("glUseProgram", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
                glGetProgramiv       = GL.Instance.GetDelegateFor("glGetProgramiv", GLDelegates.typeof_void_uint_uint_intN) as GLDelegates.void_uint_uint_intN;
                glGetUniformLocation = GL.Instance.GetDelegateFor("glGetUniformLocation", GLDelegates.typeof_int_uint_string) as GLDelegates.int_uint_string;
            }

            uint programId = glCreateProgram();

            foreach (Shader item in shaders)
            {
                glAttachShader(programId, item.ShaderId);
            }

            glLinkProgram(programId);

            if (this.GetLinkStatus(programId) == false)
            {
                string log = this.GetInfoLog(programId);
                throw new Exception(
                          string.Format("Failed to compile shader with ID {0}: {1}",
                                        programId.ToString(), log));
            }

            foreach (Shader item in shaders)
            {
                glDetachShader(programId, item.ShaderId);
            }

            this.ProgramId = programId;
        }