private void GLControlMainOnKeyDown(object sender, KeyEventArgs e) { camera.OnKeyDown(e); GLControlMainOnUpdateFrame(sender, e); if (e.KeyCode == Keys.Escape) { this.Close(); return; } }
private void GLControlMainOnKeyDown(object sender, KeyEventArgs e) { camera.OnKeyDown(e); GLControlMainOnUpdateFrame(sender, e); // Any key, except the camera reset key, closes the full screen view. if (e.KeyCode != Keys.R) { this.Close(); return; } }