Exemplo n.º 1
0
 public void SendDataToAll(byte[] data, GK_MatchSendDataMode dataMode)
 {
             #if (UNITY_IPHONE && !UNITY_EDITOR && GAME_CENTER_ENABLED) || SA_DEBUG_MODE
     string bytesString = System.Convert.ToBase64String(data);
     ISN_RTM_SendDataToAll(bytesString, (int)dataMode);
             #endif
 }
Exemplo n.º 2
0
    public void SendData(byte[] data, GK_MatchSendDataMode dataMode, params GK_Player[] players)
    {
                #if (UNITY_IPHONE && !UNITY_EDITOR && GAME_CENTER_ENABLED) || SA_DEBUG_MODE
        string bytesString = System.Convert.ToBase64String(data);

        List <string> playersIds = new List <string>();
        foreach (GK_Player player in players)
        {
            playersIds.Add(player.Id);
        }

        ISN_RTM_SendData(bytesString, IOSNative.SerializeArray(playersIds.ToArray()), (int)dataMode);
                #endif
    }