Exemplo n.º 1
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            GH_Structure <GH_Brep> breps   = null;
            GH_Structure <GH_Brep> cutters = null;

            //Brep brep = null;
            //List<Brep> cutters = new List<Brep>();

            if (!DA.GetDataTree("Brep", out breps))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Invalid Brep input.");
                return;
            }
            if (!DA.GetDataTree("Cutters", out cutters))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Invalid cutter input.");
                return;
            }

            GH_Structure <GH_Brep> resTree = new GH_Structure <GH_Brep>();

            foreach (var path in breps.Paths)
            {
                resTree.EnsurePath(path);
            }

            List <string> errors = new List <string>();

            Parallel.For(0, breps.Paths.Count, index =>
            {
                GH_Path path = breps.Paths[index];
                if (cutters.PathExists(path) && breps[path].Count > 0)
                {
                    resTree[path].Add(new GH_Brep(breps[path][0].Value.Cut(
                                                      cutters[path].Select(x => x.Value))));
                }
                else if (cutters.PathCount == 1 && breps[path].Count > 0) // Handle a single list of cutters
                {
                    try
                    {
                        if (cutters[0].Count > 0 && breps[path][0] != null)
                        {
                            resTree[path].Add(new GH_Brep(breps[path][0].Value.Cut(
                                                              cutters[cutters.Paths[0]].Select(x => x.Value))));
                        }
                    }
                    catch (Exception ex)
                    {
                        errors.Add(ex.Message);
                    }
                }
                else
                {
                    resTree[path].AddRange(breps[path]);
                }
            });

            DA.SetDataTree(0, resTree);
            DA.SetDataList("Errors", errors);
        }
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            /// <summary>
            /// This is the method that actually does the work.
            /// </summary>
            ///
            /// First, we need to retrieve all data from the input parameters.
            /// We'll start by declaring variables and assigning them starting values.
            /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>

            // datatree should be accessed through GH_structure (grasshopper.kernal.data namespace)
            GH_Structure <GH_Point> winnerTree = new GH_Structure <GH_Point>();
            GH_Structure <GH_Point> dataTree   = new GH_Structure <GH_Point>();;

            // Then we need to access the input parameters individually.
            // When data cannot be extracted from a parameter, we should abort this method.
            if (!DA.GetDataTree(0, out dataTree))
            {
                return;
            }

            // body of code

            while (dataTree.PathCount != 0)
            {
                var pointlist = dataTree.Branches[0].GetRange(0, dataTree.Branches[0].Count);
                // copy data from first branch to winner
                winnerTree.EnsurePath(dataTree.Paths[0]);
                winnerTree.AppendRange(pointlist);
                dataTree.RemovePath(dataTree.Paths[0]);
                // test other branches for inliers with winner(0), if so delete them
                for (int i = 0; i < pointlist.Count; i++)
                {
                    var pointtest = pointlist[i];
                    for (int branchj = 0; branchj < dataTree.PathCount; branchj++)
                    {
                        for (int listj = 0; listj < dataTree.Branches[branchj].Count; listj++)
                        {
                            if (((pointtest.Value.X - dataTree.get_DataItem(dataTree.Paths[branchj], listj).Value.X) < 0.001) && ((pointtest.Value.Y - dataTree.get_DataItem(dataTree.Paths[branchj], listj).Value.Y) < 0.001) && ((pointtest.Value.Z - dataTree.get_DataItem(dataTree.Paths[branchj], listj).Value.Z) < 0.001))
                            {
                                dataTree.RemovePath(dataTree.Paths[branchj]);
                            }
                        }
                    }
                }
            }

            /// run some function on the data

            //// Finally assign the output to the output parameter.
            DA.SetDataTree(0, winnerTree);
            //DA.SetDataList(1, output);
        }
Exemplo n.º 3
0
        public static GH_Structure <GH_Brep> MakeTreeForBuildings(Dictionary <OSMTag, List <Brep> > foundBuildings)
        {
            var output = new GH_Structure <GH_Brep>();
            var i      = 0;

            foreach (var entry in foundBuildings)
            {
                for (int j = 0; j < entry.Value.Count; j++)
                {
                    GH_Path path = new GH_Path(i, j); // Need to ensure even an empty path exists to enable data matching
                    output.EnsurePath(path);          // Need to ensure even an empty path exists to enable data matching
                    GH_Brep brepForPath = new GH_Brep(entry.Value[j]);
                    output.Append(brepForPath, path);
                }
                i++;
            }
            return(output);
        }
Exemplo n.º 4
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            GH_Structure <GH_Plane>   plane_tree = null;
            GH_Structure <GH_tasPath> path_tree  = null;

            DA.GetDataTree <GH_tasPath>(0, out path_tree);

            foreach (var path in path_tree.Paths)
            {
                for (int i = 0; i < path_tree[path].Count; ++i)
                {
                    var npath = path.AppendElement(i);
                    plane_tree.EnsurePath(npath);
                    plane_tree[npath].AddRange(path_tree[path][i].Value.ToList().Select(x => new GH_Plane(x)));
                }
            }

            DA.SetDataTree(0, plane_tree);
        }
Exemplo n.º 5
0
        public static GH_Structure <GH_Curve> MakeTreeForWays(Dictionary <OSMTag, List <PolylineCurve> > foundWays)
        {
            var output = new GH_Structure <GH_Curve>();
            var i      = 0;

            foreach (var entry in foundWays)
            {
                for (int j = 0; j < entry.Value.Count; j++)
                {
                    GH_Path path = new GH_Path(i, j); // Need to ensure even an empty path exists to enable data matching
                    output.EnsurePath(path);          // Need to ensure even an empty path exists to enable data matching
                    GH_Curve lineForPath = new GH_Curve(entry.Value[j]);
                    output.Append(lineForPath, path);
                }
                i++;
            }

            return(output);
        }
Exemplo n.º 6
0
 private void RecurseNestedLists(object data, GH_Structure <IGH_Goo> tree)
 {
     if (data is List <object> list)
     {
         for (var i = 0; i < list.Count; i++)
         {
             var item = list[i];
             if (item is List <object> subList)
             {
                 //add list index to path
                 _path.Add(i);
                 if (subList.Any())
                 {
                     RecurseNestedLists(item, tree);
                 }
                 else
                 {
                     tree.EnsurePath(_path.ToArray());
                 }
                 //reached the bottom of a sublist, step back one level
                 if (_path.Any())
                 {
                     _path.RemoveAt(_path.Count - 1);
                 }
             }
             else
             {
                 AddLeaf(item, tree);
             }
         }
     }
     else
     {
         AddLeaf(data, tree);
     }
 }
Exemplo n.º 7
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            GH_Structure <GH_Plane>   plane_tree = null;
            GH_Structure <GH_tasPath> path_tree  = null;

            DA.GetDataTree(0, out plane_tree);

            foreach (var path in plane_tree.Paths)
            {
                path_tree.EnsurePath(path);

                if (plane_tree[path].Count > 1)
                {
                    path_tree[path].Add(
                        new GH_tasPath(
                            new Path(
                                plane_tree[path].Select(x => x.Value))
                            )
                        );
                }
            }

            DA.SetDataTree(0, path_tree);
        }
Exemplo n.º 8
0
        public static GH_Structure <T> DuplicateAs <T>(this IGH_Structure structure, bool shallowCopy)
            where T : IGH_Goo
        {
            // GH_Structure<T> constructor is a bit faster if shallowCopy is true because
            // it doesn't need to cast on each item.
            if (structure is GH_Structure <T> structureT)
            {
                return(new GH_Structure <T>(structureT, shallowCopy));
            }

            var result = new GH_Structure <T>();

            for (int p = 0; p < structure.PathCount; ++p)
            {
                var path      = structure.get_Path(p);
                var srcBranch = structure.get_Branch(path);

                var destBranch = result.EnsurePath(path);
                destBranch.Capacity = srcBranch.Count;

                var data = srcBranch.As <T>();
                if (!shallowCopy)
                {
                    data = data.Select(x => x?.Duplicate() is T t ? t : default);
Exemplo n.º 9
0
        protected override void CaribouSolveInstance(IGH_DataAccess da)
        {
            logger.Reset();

            #region Input Parsing

            da.GetDataTree(0, out GH_Structure <IGH_Goo> itemsTree);
            if (itemsTree.Branches[0][0] as IGH_GeometricGoo == null)
            {
                this.AddRuntimeMessage(GH_RuntimeMessageLevel.Error,
                                       "It looks like you have provided a non-geometry input to the Items parameter. This input should connect to the Nodes, Ways, or Buildings outputs produced by the Extract components.");
                return;
            }

            ProvidedNodes = itemsTree.Branches[0][0] is GH_Point;

            da.GetDataTree(1, out GH_Structure <GH_String> tagsTree);
            if (tagsTree.Branches[0].Count >= 3)
            {
                if (tagsTree.Branches[0][2].ToString().Contains(" found"))
                {
                    this.AddRuntimeMessage(GH_RuntimeMessageLevel.Error,
                                           "It looks like you have provided a Report parameter output as the Tag parameter input. Use a Tag parameter output instead.");
                    return;
                }
            }

            if (itemsTree.PathCount != tagsTree.PathCount)
            {
                this.AddRuntimeMessage(GH_RuntimeMessageLevel.Warning,
                                       "The path counts of the Items and Tags do not match - check these are coming from the same component.");
            }
            else if (itemsTree.Branches.Count != tagsTree.Branches.Count)
            {
                this.AddRuntimeMessage(GH_RuntimeMessageLevel.Warning,
                                       "The branch structure of the Items and Tags do not match - check these are coming from the same component.");
            }

            logger.NoteTiming("Input capture");
            #endregion

            #region Form Data Setup
            // Setup form-presentable items for tags provided and parsed into OSM objects
            var requests = new OSMListWithPaths(tagsTree); // Parse provided tree into OSM objects and a dictionary of paths per object
            logger.NoteTiming("Tag parsing");

            // If tags have changed we write out current state so we can try to preserve it in the new tags list
            if (this.PreviousTagsDescription != null)
            {
                if (tagsTree.DataDescription(false, false) != this.PreviousTagsDescription)
                {
                    this.storedSelectionState = GetStateKeys();
                }
            }

            // If loading from scratch, or if the tags have changed
            if (this.storedSelectionState != null)
            {
                var availableOSMs = GetSelectableTagsFromInputTree(requests);
                this.selectableOSMs = TreeGridUtilities.SetSelectionsFromStoredState(
                    availableOSMs, this.storedSelectionState);
                this.storedSelectionState = null; // Reset flag
            }
            else
            {
                this.selectableOSMs = GetSelectableTagsFromInputTree(requests);
            }

            this.PreviousTagsDescription  = tagsTree.DataDescription(false, false); // Track tag input identity
            this.selectionStateSerialized = GetSelectedKeyValuesFromForm();
            logger.NoteTiming("State loading/making");
            #endregion

            #region Outputting
            // Match geometry paths to selected filters
            var geometryOutput = new GH_Structure <IGH_Goo>();
            var tagOutput      = new GH_Structure <GH_String>();
            // Setup tracking dictionary for the report tree output
            var foundItemCountsForResult = new Dictionary <OSMTag, int>();

            for (int i = 0; i < this.selectionStateSerialized.Count; i++)
            {
                string itemKeyValue = this.selectionStateSerialized[i];
                OSMTag osmItem      = new OSMTag(itemKeyValue);

                if (!requests.pathsPerItem.ContainsKey(osmItem))
                {
                    continue;
                }

                foundItemCountsForResult[osmItem] = 0;
                // Match keyvalues to OSMListwithpaths
                for (int j = 0; j < requests.pathsPerItem[osmItem].Count; j++)
                {
                    GH_Path inputPath = requests.pathsPerItem[osmItem][j];

                    var geometryItemsForPath = itemsTree.get_Branch(inputPath);
                    var tagItemsForPath      = tagsTree.get_Branch(inputPath);
                    if (geometryItemsForPath == null)
                    {
                        continue; // No provided geometry path for that OSM item
                    }
                    foundItemCountsForResult[osmItem] += 1;
                    for (int k = 0; k < geometryItemsForPath.Count; k++)
                    {
                        GH_Path outputPathFor = new GH_Path(i, j);
                        geometryOutput.EnsurePath(outputPathFor); // Need to ensure even an empty path exists to enable data matching
                        tagOutput.EnsurePath(outputPathFor);      // Need to ensure even an empty path exists to enable data matching

                        geometryOutput.Append(geometryItemsForPath[k] as IGH_Goo, outputPathFor);
                        foreach (GH_String tag in tagItemsForPath)
                        {
                            tagOutput.Append(tag, outputPathFor);
                        }
                    }
                }
            }
            logger.NoteTiming("Geometry matching");

            var requestReport = TreeFormatters.MakeReportForRequests(foundItemCountsForResult);
            logger.NoteTiming("Tree formatting");

            this.OutputMessageBelowComponent();

            da.SetDataTree(0, geometryOutput);
            da.SetDataTree(1, tagOutput);
            da.SetDataTree(2, requestReport);
            logger.NoteTiming("Data tree setting");
            #endregion
        }
Exemplo n.º 10
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            string path  = Environment.SpecialFolder.MyDocuments.ToString() + @"\";
            string sheet = "Sheet1";
            bool   run   = false;

            if (!DA.GetData(0, ref path))
            {
                return;
            }
            if (!DA.GetData(1, ref sheet))
            {
                return;
            }
            if (!DA.GetData(2, ref run))
            {
                return;
            }

            // Uses the GH_Structure instead of DataTree<T> inside a component.
            GH_Structure <IGH_Goo> headers = new GH_Structure <IGH_Goo>();
            GH_Structure <IGH_Goo> values  = new GH_Structure <IGH_Goo>();

            if (run)
            {
                try
                {
                    System.IO.FileInfo file = new System.IO.FileInfo(path);
                    var package             = new ExcelPackage(file);

                    ExcelWorksheet workSheet = package.Workbook.Worksheets[sheet];

                    for (int j = workSheet.Dimension.Start.Column; j <= workSheet.Dimension.End.Column; j++)
                    {
                        GH_Path ghp = new GH_Path(j);
                        IGH_Goo obj = GH_Convert.ToGoo(workSheet.Cells[1, j].Value);
                        headers.EnsurePath(ghp);
                        headers.Append(obj, ghp);
                    }

                    for (int i = workSheet.Dimension.Start.Row + 1; i <= workSheet.Dimension.End.Row; i++)
                    {
                        for (int j = workSheet.Dimension.Start.Column; j <= workSheet.Dimension.End.Column; j++)
                        {
                            GH_Path   ghp       = new GH_Path(j);
                            GH_String cellValue = new GH_String();
                            // Excel does not use zero-base indexing, also, we have skipped the headers.
                            IGH_Goo obj = GH_Convert.ToGoo(workSheet.Cells[i, j].Value);
                            values.EnsurePath(ghp);
                            values.Append(obj, ghp);
                        }
                    }
                }
                catch (Exception ex)
                {
                    log.Add("Read from Excel failed: " + ex.Message);
                }
            }

            DA.SetDataList(0, log);
            DA.SetDataTree(1, headers);
            DA.SetDataTree(2, values);
        }
Exemplo n.º 11
0
        /// <summary>
        /// Loop through data structure.
        /// </summary>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            int    granularity = 0;
            double tolerance   = 0.0;

            if (!DA.GetDataTree(0, out GH_Structure <GH_Line> lineTree))
            {
                return;
            }
            if (!DA.GetData(1, ref tolerance))
            {
                return;
            }
            if (!DA.GetData(2, ref granularity))
            {
                return;
            }

            if (granularity <= 0)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Cannot operate with negative or zero granularity.");
                return;
            }

            if (tolerance < Rhino.RhinoMath.ZeroTolerance)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Cannot operate with subzero tolerance.");
            }

            if (granularity < 100)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Remark, "Granularity very small. Performance may suffer.");
            }


            // Parallelism strategy follows from a few key observations:
            // a) We can flip all lines so that x1 <= x2.
            // b) Single-value comparisons are cheap, and good parallel sorts exist for *really* big input sizes. (Further profiling here)
            // c) Two lines that are duplicates will round to either the same integer or one adjacent, minimizing communication time.
            //    (Actually, we multiply a bunch to distribute the hash values over a wider range, but the principle is there.)

            // Therefore:
            // We pre-process the lines before performing the several floating-point comparisons necessary to actually deduplicate them.
            // Additionally, we incur less data-structure overhead this way than we would using a hash-set / dictionary containing the
            // entire working set of lines, because of better locality in the problem space.

            var resultTree = new GH_Structure <GH_Line>();
            var debugTree  = new GH_Structure <GH_String>();

            for (int i = 0; i < lineTree.Branches.Count; i++)
            {
                resultTree.EnsurePath(lineTree.Paths[i]);
                debugTree.EnsurePath(lineTree.Paths[i]);
            }


            Parallel.For(0, lineTree.Branches.Count, i =>
            {
                var branch = lineTree.Branches[i];
                // Preprocess lines.
                var ppx_lines = branch.Select(l => new LineAndInt(l)).OrderBy(l => l.Line.Length).ToArray();

                var partitions   = (branch.Count / granularity) + 1;
                var differential = tolerance * 2 * Math.Sqrt(3);

                HashSet <LineAndInt>[] results = new HashSet <LineAndInt> [partitions];
                (int, int)[] bounds            = new (int, int)[partitions];