Exemplo n.º 1
0
 [RPC] void PickUpItem(int x_pos, int y_pos, string who)
 {
     if (PhotonNetwork.isMasterClient)
     {
         int item_index = -1;
         Debug.Log("Got request to pick up item at " + x_pos + ", " + y_pos + " from " + who);
         GCtrller world = GameObject.FindGameObjectWithTag("World").GetComponent <GCtrller>();
         if (world)
         {
             for (int i = 0; i < world.items_in_game.Count; ++i)
             {
                 Debug.Log(world.items_in_game[i].name + " at: " + world.items_in_game[i].transform.position.x +
                           ", " + world.items_in_game[i].transform.position.y);
                 if (world.items_in_game[i].transform.position.x == x_pos &&
                     world.items_in_game[i].transform.position.y == y_pos &&
                     !world.items_in_game[i].GetComponent <Item>().is_picked)
                 {
                     string item_name = world.items_in_game[i].name;
                     world.items_in_game[i].GetComponent <Item>().is_picked = true;
                     Debug.Log("Item available to be picked up");
                     item_index = i;
                     photonView.RPC("AssignItem", PhotonTargets.AllBuffered, item_name, who);
                 }
             }
             PhotonNetwork.Destroy(world.items_in_game[item_index]);
             world.items_in_game.Remove(world.items_in_game[item_index]);
             Debug.Log("There are " + world.items_in_game.Count + " items in the game");
         }
     }
 }
Exemplo n.º 2
0
    void Start()
    {
        GameObject world = GameObject.FindGameObjectWithTag("World");

        if (world != null)
        {
            while (true)
            {
                GCtrller daScript = world.GetComponent <GCtrller>();
                if (daScript != null)
                {
                    GameObject player = daScript.da_player;
                    target = player.transform;
                    break;
                }
                else
                {
                    Debug.Log("No script detected");
                }
            }
        }
    }