Exemplo n.º 1
0
    private void createAI(GameManager game)
    {
        for (int i = 0; i < 1; i++)
        {
            Entity ent = new Entity();
            game.Entities.addEntity(ent);
            ent.AddComponent(GTransform.Make(ent.ID, Vector3.zero, new Vector2(0.4f, 1f)));
            ent.AddComponent(GRawInput.Make(ent.ID));
            ent.AddComponent(ActionQueue.Make(ent.ID));
            ent.AddComponent(GCollisionMask.Make(ent.ID));
            ent.AddComponent(GMovement.Make(ent.ID));
            ent.AddComponent(GAstarComponent.Make(ent.ID));
            ent.AddComponent(GBoxCollider2D.Make(ent.ID, new Vector2(0.2f, 0.5f),
                                                 new Vector2(0, -0.1f), new Vector2(0.2f, 0.5f)));

            GameObject clone = Instantiate(trans, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
            entityDic.Add(ent.ID, clone.transform);
            game.Systems.AddEntity(1, ent.ID);
            game.Systems.AddEntity(2, ent.ID);
            game.Systems.AddEntity(3, ent.ID);
        }
    }
Exemplo n.º 2
0
    void Start()
    {
        Entity ent = new Entity();

        game.Entities.addEntity(ent);
        ent.AddComponent(GTransform.Make(ent.ID, Vector3.zero, new Vector2(0.4f, 1f)));
        ent.AddComponent(GRawInput.Make(ent.ID));
        ent.AddComponent(ActionQueue.Make(ent.ID));
        ent.AddComponent(GCollisionMask.Make(ent.ID));
        ent.AddComponent(GMovement.Make(ent.ID));
        ent.AddComponent(GBoxCollider2D.Make(ent.ID, new Vector2(0.2f, 0.5f),
                                             new Vector2(0, -0.1f), new Vector2(0.2f, 0.5f)));
        GameObject clone = Instantiate(trans, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;

        camera.transform.parent = clone.transform;
        entity = ent.ID;
        entityDic.Add(ent.ID, clone.transform);
        game.Systems.CreateSystems();
        game.Systems.AddEntity(0, ent.ID);
        game.Systems.AddEntity(1, ent.ID);
        game.Initiate();
        createAI(game);
    }