Exemplo n.º 1
0
 public void HandlePacket(GC_SYNC_ACTIVENESSAWARD packet)
 {
     for (int i = 0; i < packet.flagCount; i++)
     {
         bool bFlag = (packet.GetFlag(i) == 0? false:true);
         SetActivenessFlag(i, bFlag);
     }
 }
        public uint Execute(PacketDistributed ipacket)
        {
            GC_SYNC_ACTIVENESSAWARD packet = (GC_SYNC_ACTIVENESSAWARD )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            GameManager.gameManager.PlayerDataPool.HandlePacket(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }