Exemplo n.º 1
0
        public void CreateLevelButtons()
        {
            Debug.Log("create level buttons");
            GCSet.Clean();

            GameObject parent = LevelButtonsContainer.content.gameObject;

            Button[] existButtons = parent.GetComponentsInChildren <Button>();
            for (int i = 0; i < existButtons.Length; i++)
            {
                DestroyImmediate(existButtons[i].gameObject);
            }

            for (int i = 0; i < MPlayer.gcSet.LevelCount; i++)
            {
                GameObject buttonGO = Instantiate(levelButtonPrefab, Vector3.zero, Quaternion.identity);
                buttonGO.transform.SetParent(parent.transform);
                buttonGO.transform.localScale = Vector3.one;
                Button b = buttonGO.GetComponent <Button>();
                b.onClick.RemoveAllListeners();
                int level = i + 1;
                b.onClick.AddListener(() =>
                {
                    BubblesPlayer.CurrentLevel = level - 1;
                    CloseOpenedPanels();
                    ShowLevelData();
                    MBoard.grid.MoveToVisible(null);
                });
                buttonGO.GetComponentInChildren <Text>().text = level.ToString();
            }
        }
Exemplo n.º 2
0
        public void InsertBefore()
        {
            Debug.Log("Click on Button <Insert level before...> ");
            LevelConstructSet lcs = ScriptableObjectUtility.CreateResourceAsset <LevelConstructSet>(levelConstructSetSubFolder, "", " " + 1.ToString());

            GCSet.InsertBeforeLevel(BubblesPlayer.CurrentLevel, lcs);
            CreateLevelButtons();
            ShowLevelData();
            MBoard.grid.MoveToVisible(null);
        }
Exemplo n.º 3
0
 public void RemoveLevel()
 {
     Debug.Log("Click on Button <Remove level...> ");
     if (GCSet.LevelCount < 2)
     {
         Debug.Log("Can't remove the last level> ");
         return;
     }
     GCSet.RemoveLevel(BubblesPlayer.CurrentLevel);
     CreateLevelButtons();
     BubblesPlayer.CurrentLevel = (BubblesPlayer.CurrentLevel < MPlayer.gcSet.LevelCount - 1) ? BubblesPlayer.CurrentLevel : BubblesPlayer.CurrentLevel - 1;
     ShowLevelData();
     MBoard.grid.MoveToVisible(null);
 }
Exemplo n.º 4
0
        private void ShowLevelData(bool rebuild)
        {
            GCSet.Clean();
            LCSet.Clean(GOSet);

            Debug.Log("Show level data: " + BubblesPlayer.CurrentLevel);
            if (rebuild)
            {
                MBoard.CreateGameBoard(false);
            }

            LevelButtonsRefresh();
            if (editModeText)
            {
                editModeText.text = "EDIT MODE" + '\n' + "Level " + (BubblesPlayer.CurrentLevel + 1);
            }
        }