public ChapterData() { Debug.Log("ChapterData:" + this.ToString()); // DATABLOCK d = DATABLOCK.NONE; // while (true) { // Debug.Log("DATA:"+d); // if(d == DATABLOCK.END) // break; // d++; // } version = 4; ID = 0; GameType = GAMETYPE.NOSELECTED; Name = "Chapter Name"; Description = "Chapter Description"; IconName = ""; IconTexture = null; LevelList = new List <LevelData>(); currentLevelData = null; //SaveDataInFile (); //LoadDataFromFile (); }
public void StartSingleplayer() { gameType = GAMETYPE.SINGLEPLAYER; gameTypeScreen.SetActive(false); worldScreen.SetActive(true); WorldGenerator.FetchWorlds(); SetupWorldList(); }
public void HostInternetGame() { gameType = GAMETYPE.INTERNET; internetGameScreen.SetActive(false); worldScreen.SetActive(true); WorldGenerator.FetchWorlds(); SetupWorldList(); }
public void LoadLevelResults() { mLevelResults = new Dictionary <ChapterLevel, LevelResult>(); if (!File.Exists(Application.persistentDataPath + "//.BubbleRockLevelResult")) { return; } BinaryReader Reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "//.BubbleRockLevelResult")); string title = Reader.ReadString(); if (title != "BubbleRockLevelResult") { Debug.Log("Bad title"); return; } int version = Reader.ReadInt32(); if (version != 2) { Debug.Log("Bad version"); return; } while (true) { string name = Reader.ReadString(); if (name == "End") { break; } if (name != "LR") { Debug.Log("Bad data? LevelResult"); return; } GAMETYPE gametype = (GAMETYPE)Reader.ReadInt32(); int chapter = Reader.ReadInt32(); int level = Reader.ReadInt32(); Debug.Log("GAMETYPE: " + gametype + " Chapter: " + chapter + " Level: " + level); ChapterLevel mChapterLevel = new ChapterLevel(gametype, chapter, level); BinaryFormatter bf = new BinaryFormatter(); LevelResult mLevelResult = (LevelResult)bf.Deserialize(Reader.BaseStream); mLevelResults.Add(mChapterLevel, mLevelResult); } Reader.Close(); }
private void Clear() { version = 4; ID = 0; GameType = GAMETYPE.NOSELECTED; Name = "Chapter Name"; Description = "Chapter Description"; IconName = ""; IconTexture = null; LevelList.Clear(); currentLevelData = null; }
/// <summary> /// 開始遊戲 /// </summary> public void StartGame(int[] r, int[] l, int odds) { GAMETYPE Type = MainManage.Main.Auto ? GAMETYPE.AUTO : GAMETYPE.NORMAL; MainManage.Main.Lines_Obj.CloseLine(); switch (Type) { case GAMETYPE.NORMAL: { for (int i = 0; i < AllReel.Length; i++) { AllReel[i].ChangeAwards(new int[3] { r[i * 3], r[i * 3 + 1], r[i * 3 + 2] }); AllReel[i].StartGame_Normal(0, 0.2f, i * 0.05f); } } break; case GAMETYPE.AUTO: { for (int i = 0; i < AllReel.Length; i++) { AllReel[i].ChangeAwards(new int[3] { r[i * 3], r[i * 3 + 1], r[i * 3 + 2] }); AllReel[i].StartGame_Auto(0, 0.2f, i * 0.05f); } } break; case GAMETYPE.NORMALQUICK: { } break; case GAMETYPE.AUTOQUICK: { } break; } StartCoroutine(OverGame(l, odds)); }
public void playMulti() { gameType = GAMETYPE.MULTI; PlayerPrefs.SetString("GAMETYPE", "MULTI"); SceneManager.LoadScene(1); }
public void playSingle() { gameType = GAMETYPE.SINGLE; PlayerPrefs.SetString("GAMETYPE", "SINGLE"); SceneManager.LoadScene(1); }
public ChapterLevel(int chapter, int level) { mGameType = GAMETYPE.NOSELECTED; iChapter = chapter; iLevel = level; }
public ChapterLevel(GAMETYPE gametype, int chapter, int level) { mGameType = gametype; iChapter = chapter; iLevel = level; }
private bool ReadBlock(BinaryReader _BinaryReader) { DATABLOCK block = (DATABLOCK)_BinaryReader.ReadByte(); switch (block) { case DATABLOCK.VERSION: #if DEBUGSAVE Debug.Log("ReadBlock: VERSION"); #endif version = _BinaryReader.ReadInt32(); #if DEBUGSAVE Debug.Log("Version " + version); #endif if (version < 4) { Debug.LogError("OLDVERSION"); return(false); } return(true); case DATABLOCK.CHAPTER: #if DEBUGSAVE Debug.Log("ReadBlock: CHAPTER"); #endif ID = _BinaryReader.ReadInt32(); GameType = (GAMETYPE)_BinaryReader.ReadByte(); Name = _BinaryReader.ReadString(); Description = _BinaryReader.ReadString(); return(true); case DATABLOCK.LEVEL: #if DEBUGSAVE Debug.Log("ReadBlock: LEVEL"); #endif currentLevelData = new LevelData(); LevelList.Add(currentLevelData); while (ReadBlock(_BinaryReader)) { continue; } return(true); case DATABLOCK.CELL_BALL: #if DEBUGSAVE Debug.Log("ReadBlock: CELL_BALL"); #endif if (currentLevelData == null) { Debug.LogError("ReadBlock: CELL_BALL NO LEVEL"); return(false); } LevelData.CellBall ball = new LevelData.CellBall(); ball.position.Set( _BinaryReader.ReadSingle(), _BinaryReader.ReadSingle(), 0.0f); ball.type = (BALLTYPE)_BinaryReader.ReadByte(); ball.basic = _BinaryReader.ReadBoolean(); ball.frozen = _BinaryReader.ReadBoolean(); ball.armor = _BinaryReader.ReadInt32(); currentLevelData.CellBallList.Add(ball); return(true); case DATABLOCK.BALLCOLORLINE: #if DEBUGSAVE Debug.Log("ReadBlock: BALLCOLORLINE"); #endif BALLTYPE bt = (BALLTYPE)_BinaryReader.ReadByte(); while (bt != BALLTYPE.LASTONE) { currentLevelData.BallsColorLine.Add(bt); bt = (BALLTYPE)_BinaryReader.ReadByte(); } return(true); case DATABLOCK.LEVELEND: #if DEBUGSAVE Debug.Log("ReadBlock: LEVELEND"); #endif return(false); case DATABLOCK.END: #if DEBUGSAVE Debug.Log("ReadBlock: END"); #endif return(false); default: #if DEBUGSAVE Debug.LogError("ReadBlock: NO DATA"); #endif return(false); } }