Exemplo n.º 1
0
    public void UseHeart(int idx)
    {
        DOTween.Kill(this.m_img_heart, false);
        int     num = idx / PlayerPrefs.GetInt("BoardSize", 5);
        int     num2 = idx % PlayerPrefs.GetInt("BoardSize", 5);
        float   m_cell_width = 800f / (float)PlayerPrefs.GetInt("BoardSize", 5);
        Vector3 position = new Vector3((float)(num2 * m_cell_width + 60 - 300), (float)(num * m_cell_width + 60 - 300), 0f); Vector3 endValue = this.gameBox.transform.TransformPoint(position);

        this.m_img_heart.transform.localScale = new Vector3(1f, 1f, 1f);
        this.m_img_heart.transform.DOJump(endValue, 0.1f, 1, 0.5f, false).OnComplete(delegate
        {
            this.blocks[idx].setNum(Game1DataLoader.GetInstance().GetNumber(idx));
            this.m_img_heart.SetActive(false);
            GameObject obj     = UnityEngine.Object.Instantiate <GameObject>(this.blocks[idx].gameObject);
            G1Block _sequence3 = obj.GetComponent <G1Block>();
            _sequence3.transform.DOScale(1.5f, 0.5f);
            _sequence3.FadeOut().OnComplete(delegate
            {
                Game1DataLoader.GetInstance().HeartIndex = -1;
                Game1DataLoader.GetInstance().AutoDelete();
                UnityEngine.Object.Destroy(obj);
            });
            obj.transform.SetParent(this.transform, false);
            obj.transform.position = this.blocks[idx].transform.position;
            AudioManager.GetInstance().PlayEffect("sound_eff_click_1");
            this.GameOver();
        });
    }
Exemplo n.º 2
0
 public void UseProps(G1Block block)
 {
     this.PlayUseProp(block, Game1DataLoader.GetInstance().CurPropId, delegate
     {
         foreach (int current in Game1DataLoader.GetInstance().Use(block.Index))
         {
             if (current < this.blocks.Count)
             {
                 G1Block g = this.blocks[current];
                 if (!(g == null))
                 {
                     ParticlesControl.GetInstance().PlayExplodeEffic(g.transform.position, g.GetCurrentColor());
                     Game1DataLoader.GetInstance().FreeBlock(g.gameObject);
                 }
             }
         }
         Sequence _sequence = DOTween.Sequence();
         _sequence.AppendInterval(0.5f);
         TweenCallback _tween;
         if ((_tween = Game1Manager.FindPathClass._callback) == null)
         {
             _tween = (Game1Manager.FindPathClass._callback = new TweenCallback(Game1Manager.FindPathClass._findPathFunc.UseProps));
         }
         _sequence.AppendCallback(_tween);
     });
 }
Exemplo n.º 3
0
    private void SetPosition(G1Block block, int index)
    {
        int row = index / 5;
        int col = index % 5;

        this.SetPosition(block, row, col);
    }
Exemplo n.º 4
0
    private void Delete()
    {
        Sequence sequence = DOTween.Sequence();

        switch (this.m_step)
        {
        case 5:
            for (int i = 0; i < this.m_maps.Length; i++)
            {
                if (i != 2)
                {
                    G1Block block = this.m_blocks[i];
                    sequence.Insert((float)i * 0.3f, block.transform.DOLocalMove(this.GetToPosition(i + 1), 0.3f, false).OnComplete(delegate
                    {
                        UnityEngine.Object.Destroy(block.gameObject);
                    }));
                }
            }
            sequence.OnComplete(delegate
            {
                this.m_maps[2] = this.m_maps[2] + 1;
                this.m_blocks[2].setNum(this.m_maps[2]);
                this.AddNewLife();
                this.Drop();
            });
            return;

        case 6:
        case 8:
        case 10:
            break;

        case 7:
        case 9:
        case 11:
            for (int j = 0; j < this.m_maps.Length; j++)
            {
                if (j != 1)
                {
                    G1Block block = this.m_blocks[j];
                    sequence.Insert(0f, block.transform.DOLocalMove(this.GetToPosition(1), 0.3f, false).OnComplete(delegate
                    {
                        UnityEngine.Object.Destroy(block.gameObject);
                    }));
                }
            }
            sequence.OnComplete(delegate
            {
                this.m_maps[1] = this.m_maps[1] + 1;
                this.m_blocks[1].setNum(this.m_maps[1]);
                this.AddNewLife();
                this.Drop();
            });
            break;

        default:
            return;
        }
    }
Exemplo n.º 5
0
    private void Delete(List <int> list, int index)
    {
        AudioManager.GetInstance().PlayEffect("sound_eff_clear_1");
        List <Game1Manager.PathRDM> list2 = this.FindPath(list, index);

        if (list2.Count < 0)
        {
            return;
        }
        this.m_dobleTotal++;
        int      count    = list2[0].paths.Count;
        Sequence sequence = DOTween.Sequence();

        foreach (Game1Manager.PathRDM current in list2)
        {
            G1Block g = this.blocks[current.index];
            g.ShowScore();
            this.blocks[current.index] = null;
            int row = Game1DataLoader.GetInstance().GetRow(current.index);
            int col = Game1DataLoader.GetInstance().GetCol(current.index);
            if (current.paths.Count >= 2)
            {
                Vector2 b      = new Vector2((float)current.paths[0].x, (float)current.paths[0].y);
                Vector2 vector = new Vector2((float)current.paths[1].x, (float)current.paths[1].y) - b;
                int     index2 = Game1DataLoader.GetInstance().GetIndex(row + (int)vector.y, col + (int)vector.x);
                Tween   t      = g.DelayMove(index2, (float)(count - current.paths.Count) * 0.1f);
                sequence.Insert(0f, t);
            }
        }
        sequence.AppendInterval(0.1f);
        sequence.OnComplete(delegate
        {
            Debug.Log("새로 만들기 시작" + index);
            this.blocks[index].setNum(Game1DataLoader.GetInstance().GetNumber(index));
            Debug.Log("새로 만들기 1" + this.blocks[index].name);

            this.AddNewLife(this.blocks[index]);
            Debug.Log("새로 만들기 2");

            Game1DataLoader.GetInstance().Down();
            Debug.Log("새로 만들기 3");

            Check_Action();
            Debug.Log("새로 만들기 완료");
        });
        Game1DataLoader.GetInstance().IsPlaying = true;
        this.RefreshScore(true);
    }
Exemplo n.º 6
0
    private void LoadBlock()
    {
        Debug.Log("m_board_size22222  " + PlayerPrefs.GetInt("BoardSize", 5));
        Debug.Log("m_board 3333333 " + m_board_size);


        for (int i = 0; i < m_board_size; i++)
        {
            for (int j = 0; j < m_board_size; j++)
            {
                int     number = Game1DataLoader.GetInstance().GetNumber(i, j);
                int     index  = Game1DataLoader.GetInstance().GetIndex(i, j);
                G1Block item   = Game1DataLoader.GetInstance().CreateBlock(number, index, this.gameBox);
                this.blocks.Add(item);
            }
        }
    }
Exemplo n.º 7
0
    private void OnClickBlock(G1Block block)
    {
        Debug.Log("OnClickBlock " + Game1DataLoader.GetInstance().CurPropId);
        if (Game1DataLoader.GetInstance().CurPropId != 0)
        {
            this.m_dobleTotal = 0;
            ParticlesControl.GetInstance().StopChooseAllEffic();

            Game1DataLoader.GetInstance().IsPlaying = true;
            this.ControlPropsPannel(true);
            this.UseProps(block);
        }
        else
        {
            this.MoveBloodToMap(block);
        }
        this.BeginAllParticle();
    }
Exemplo n.º 8
0
    private void Drop(List <sDropData> dropList, List <int> newList)
    {
        Sequence sequence = DOTween.Sequence();

        foreach (sDropData current in dropList)
        {
            G1Block g = this.blocks[current.srcIdx];
            this.blocks[current.srcIdx] = null;
            this.blocks[current.dstIdx] = g;
            g.Index = current.dstIdx;
            Tween t = g.Move(current.dstIdx);
            sequence.Insert(0f, t);
        }

        for (int i = 0; i < m_board_size; i++)
        {
            int num = 0;
            foreach (int current2 in newList)
            {
                int col = Game1DataLoader.GetInstance().GetCol(current2);

                if (i == col)
                {
                    Game1DataLoader.GetInstance().GetRow(current2);
                    int     number = Game1DataLoader.GetInstance().GetNumber(current2);
                    G1Block g2     = Game1DataLoader.GetInstance().CreateBlock(number, current2, this.gameBox);
                    g2.SetPosition(m_board_size + num, i);
                    this.blocks[current2] = g2;
                    Tween t2 = g2.Move(current2);
                    sequence.Insert(0f, t2);
                    num++;
                }
            }
        }
        sequence.AppendInterval(0.2f);
        sequence.OnComplete(delegate
        {
            Game1DataLoader.GetInstance().IsPlaying = false;
            Game1DataLoader.GetInstance().AutoDelete();
            this.GameOver();
        });

        Game1DataLoader.GetInstance().IsPlaying = true;
    }
Exemplo n.º 9
0
    private void AddNewLife(G1Block block)
    {
        int num = Game1DataLoader.GetInstance().AddLife();


        if (num == -1)
        {
            return;
        }


        int number = Game1DataLoader.GetInstance().BloodList[num];

        G1BlockEvent _even = this.CreateNewLife(number, this.bloodBox, num);

        _even.transform.position   = this.bloodPosList[num].transform.position;
        _even.transform.localScale = num == 0 ? new Vector3(1.3f, 1.3f, 1.3f) : new Vector3(1f, 1f, 1f);
        _even.transform.DOScale(this.bloodPosList[num].transform.localScale, 0.3f);
    }
Exemplo n.º 10
0
 private void InitMap()
 {
     for (int i = 0; i < this.m_maps.Length; i++)
     {
         int num = this.m_maps[i];
         if (num == 0)
         {
             this.m_blocks.Add(null);
         }
         else
         {
             G1Block g = this.CreateBlock(num, i, this.gameBox);
             this.SetPosition(g, i);
             this.m_blocks.Add(g);
             if (i != 1)
             {
                 g.RemoveClick();
             }
         }
     }
 }
Exemplo n.º 11
0
    private void OnEndDragLife(GameObject obj, PointerEventData eventData)
    {
        if (obj != this.bloodList[0])
        {
            return;
        }
        if (Game1DataLoader.GetInstance().IsPlaying)
        {
            return;
        }
        if (Game1DataLoader.GetInstance().HeartIndex != -1)
        {
            return;
        }
        this.m_markTips = true;
        if (!eventData.dragging)
        {
            obj.GetComponent <G1BlockEvent>().DisableDrag = true;
            obj.transform.DOKill(false);
            obj.transform.DOScale(this.bloodPosList[0].transform.localScale, 0.1f).OnComplete(delegate
            {
                obj.GetComponent <G1BlockEvent>().DisableDrag = false;
            });
            return;
        }
        Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(eventData.pressEventCamera, obj.transform.position);

        if (!RectTransformUtility.RectangleContainsScreenPoint(this.gameBox.GetComponent <RectTransform>(), screenPoint, eventData.pressEventCamera))
        {
            obj.GetComponent <G1BlockEvent>().DisableDrag = true;
            obj.transform.DOKill(false);
            obj.transform.DOLocalMove(base.transform.InverseTransformPoint(this.bloodPosList[0].transform.position), 0.1f, false);
            obj.transform.DOScale(this.bloodPosList[0].transform.localScale, 0.1f).OnComplete(delegate
            {
                obj.GetComponent <G1BlockEvent>().DisableDrag = false;
            });
            return;
        }
        Vector2 vector    = this.gameBox.GetComponent <RectTransform>().InverseTransformPoint(obj.transform.position);
        Vector2 vector2   = this.gameBox.GetComponent <RectTransform>().sizeDelta;
        float   num       = vector2.x / 2f + vector.x;
        double  arg_15B_0 = (double)(vector2.y / 2f + vector.y);
        int     num2      = (int)Math.Floor((double)(num / 200f));
        int     num3      = (int)Math.Floor(arg_15B_0 / (double)200f);

        if (num2 < 0 || num2 >= 5)
        {
            return;
        }
        if (num3 < 0 || num3 >= 5)
        {
            return;
        }
        int     index     = Game1DataLoader.GetInstance().GetIndex(num3, num2);
        G1Block component = this.blocks[index].GetComponent <G1Block>();

        if (this.m_guideStatus == 0)
        {
            if (index == 12)
            {
                this.MoveBloodToMap(component);
            }
            else
            {
                obj.GetComponent <G1BlockEvent>().DisableDrag = true;
                obj.transform.DOKill(false);
                obj.transform.DOLocalMove(base.transform.InverseTransformPoint(this.bloodPosList[0].transform.position), 0.1f, false);
                obj.transform.DOScale(this.bloodPosList[0].transform.localScale, 0.1f).OnComplete(delegate
                {
                    obj.GetComponent <G1BlockEvent>().DisableDrag = false;
                });
            }
        }
        else
        {
            this.MoveBloodToMap(component);
        }
        AudioManager.GetInstance().PlayEffect("sound_eff_click_1");
    }
Exemplo n.º 12
0
    private void MoveBloodToMap(G1Block toObj)
    {
        Game1DataLoader.GetInstance().IsPlaying = true;

        Debug.Log("MoveBloodToMap ");

        if (this.m_guideStatus == 0)
        {
            this.m_guideStatus = 1;
            DataManager.Instance.state_Player.LocalData_guide_game0102 = 1;
            DataManager.Instance.Save_Player_Data();
            DOTween.Kill(this.m_figner_0, false);
            DOTween.Kill(this.m_figner_1, false);

            this.ToMask(this.m_transformList, "", true, Vector3.zero);
        }

        Debug.Log("this.m_guideStatus ");

        int blood = Game1DataLoader.GetInstance().GetBlood();

        Game1DataLoader.GetInstance().AddNumber(toObj.Index, blood);
        int        number = Game1DataLoader.GetInstance().GetNumber(toObj.Index);
        GameObject obj    = this.bloodList[0];

        obj.transform.SetParent(base.transform);

        Debug.Log(obj.name);

        Sequence sequence = DOTween.Sequence();

        sequence.Append(obj.transform.DOMove(toObj.transform.position, 0.2f, false));
        sequence.InsertCallback(0.2f, delegate
        {
            Debug.Log("block number " + number);

            if (number <= 0)
            {
                Game1DataLoader.GetInstance().FreeBlock(toObj.gameObject);
            }
            else
            {
                toObj.setNum(number);
            }
            this.m_dobleTotal = 0;
            Game1DataLoader.GetInstance().IsPlaying = false;
            Game1DataLoader.GetInstance().Delete(toObj.Index);
            TaskData.GetInstance().Add(100102, 1, true);
            this.GameOver();
        });
        if (number > 0)
        {
            sequence.AppendCallback(delegate
            {
                obj.GetComponent <G1BlockEvent>().FadeOut(toObj.GetCurrentColor());
            });
            sequence.Append(obj.transform.DOScale(1.5f, 0.5f));
        }
        sequence.OnComplete(delegate
        {
            UnityEngine.Object.Destroy(obj);
        });
        TweenCallback _tween = null;

        for (int i = 0; i < 5; i++)
        {
            if (i + 1 < 5)
            {
                this.bloodList[i] = this.bloodList[i + 1];
                if (this.bloodList[i + 1] != null)
                {
                    this.bloodList[i + 1].transform.DOKill(false);
                    this.bloodList[i + 1].transform.DOLocalMove(this.bloodPosList[i].transform.localPosition, 0.2f, false);
                    if (i == 0)
                    {
                        Tweener       arg_241_0 = this.bloodList[i + 1].transform.DOScale(this.bloodPosList[i].transform.localScale, 0.2f);
                        TweenCallback arg_241_1;
                        if ((arg_241_1 = _tween) == null)
                        {
                            arg_241_1 = (_tween = delegate
                            {
                                this.bloodList[0].GetComponent <G1BlockEvent>().DisableDrag = false;
                            });
                        }
                        arg_241_0.OnComplete(arg_241_1);
                    }
                    else
                    {
                        this.bloodList[i + 1].transform.DOScale(this.bloodPosList[i].transform.localScale, 0.2f);
                    }
                }
            }
            else
            {
                this.bloodList[i] = null;
            }
        }
        Check_Action();
    }
Exemplo n.º 13
0
    //   private void PlayDoubleAni()
    //{
    //	if (this.m_dobleTotal < 2)
    //	{
    //		return;
    //	}
    //	this.m_img_double.transform.Find("txt").GetComponent<Text>().text = string.Format("{0}", this.m_dobleTotal);
    //	DOTween.Kill(this.m_img_double, false);
    //	Sequence _sequence = DOTween.Sequence();
    //	this.m_img_double.gameObject.SetActive(true);
    //	this.m_img_double.DOKill(false);
    //	this.m_img_double.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
    //       _sequence.Append(this.m_img_double.transform.DOScale(1f, 0.2f).SetEase(Ease.OutBack));
    //       _sequence.AppendInterval(0.5f);
    //       _sequence.OnComplete(delegate
    //	{
    //		this.m_img_double.gameObject.SetActive(false);
    //	});
    //	UnityEngine.Debug.Log("Double:" + this.m_dobleTotal);
    //}

    private void PlayUseProp(G1Block toBlock, int propID, Action callfunc)
    {
        if (propID > this.m_img_props.Length)
        {
            return;
        }

        Debug.Log(toBlock.transform.position);

        Transform image  = this.m_img_props[propID - 1];
        Vector3   vector = GetComponent <RectTransform>().InverseTransformPoint(toBlock.transform.position);

        Debug.Log(vector);

        Vector3 vector2 = new Vector3(vector.x, 700f, 0f);

        image.localPosition = vector2;
        image.gameObject.SetActive(true);
        DOTween.Kill(image, false);
        float    num      = 800f;
        Sequence sequence = DOTween.Sequence();

        switch (propID)
        {
        case 1:
        {
            float num2 = Math.Abs(vector.y - vector2.y) / num;
            sequence.Append(image.transform.DOLocalMove(vector, num2, false).SetEase(Ease.OutBounce));
            break;
        }

        case 2:
        {
            vector = new Vector3(vector.x + 30F, vector.y + 20F, vector.z);
            float num2 = Math.Abs(vector.y - vector2.y) / num;
            image.transform.localRotation = default(Quaternion);
            sequence.Append(image.transform.DOLocalMove(vector, num2, false).SetEase(Ease.OutBounce));
            sequence.AppendInterval(0.2f);
            sequence.Append(image.transform.DOLocalRotate(new Vector3(0f, 0f, -50f), 0.2f, RotateMode.LocalAxisAdd));
            sequence.Append(image.transform.DOLocalRotate(new Vector3(0f, 0f, 90f), 0.1f, RotateMode.LocalAxisAdd));
            break;
        }

        case 3:
        {
            float num2 = Math.Abs(vector.y - vector2.y) / num;
            sequence.Append(image.transform.DOLocalMove(vector, num2, false).SetEase(Ease.OutBounce));
            break;
        }
        }
        sequence.OnComplete(delegate
        {
            image.gameObject.SetActive(false);
            Action expr_17 = callfunc;
            if (expr_17 == null)
            {
                return;
            }
            expr_17();
        });
    }
Exemplo n.º 14
0
 private void SetPosition(G1Block block, int row, int col)
 {
     Debug.Log(col + "       " + row);
     block.transform.localPosition = new Vector3((float)(col * 160 - 160), (float)(row * 160), 0f);
 }
Exemplo n.º 15
0
    private void Drop()
    {
        this.m_step++;
        Dictionary <int, int> dictionary = new Dictionary <int, int>
        {
            {
                3,
                1
            },
            {
                6,
                2
            },
            {
                8,
                3
            },
            {
                10,
                4
            },
            {
                12,
                5
            }
        };

        int[]    array    = this.m_nextMap[dictionary[this.m_step]];
        Sequence sequence = DOTween.Sequence();

        for (int i = 0; i < array.Length; i++)
        {
            int num = array[i];
            if (num != 0)
            {
                G1Block g = this.CreateBlock(num, i, this.gameBox);
                this.SetPosition(g, 1, i);
                this.m_blocks[i] = g;
                sequence.Insert(0f, g.transform.DOLocalMove(this.GetToPosition(i), 0.3f, false));
                this.m_maps[i] = num;
            }
        }
        sequence.OnComplete(delegate
        {
            int step = this.m_step;
            if (step != 3)
            {
                switch (step)
                {
                case 6:
                    {
                        this.SetTipsText("TXT_NO_50047");
                        DOTween.Kill(this.m_img_finger, false);
                        Sequence _sequence = DOTween.Sequence();
                        _sequence.AppendCallback(delegate
                        {
                            this.m_img_finger.transform.localPosition = this.m_mask.transform.InverseTransformPoint(this.m_blocks[1].transform.position) + this.m_fingerRect2;
                            this.m_img_finger.gameObject.SetActive(true);
                        });
                        _sequence.Append(this.m_img_finger.transform.DOBlendableLocalMoveBy(new Vector3(0f, -10f, 0f), 0.5f, false));
                        _sequence.Append(this.m_img_finger.transform.DOBlendableLocalMoveBy(new Vector3(0f, 10f, 0f), 0.5f, false));
                        _sequence.SetLoops(-1);
                        _sequence.SetTarget(this.m_img_finger);
                        this.m_isPuase = false;
                        return;
                    }

                case 8:
                    {
                        this.m_transformList.Add(new G1BoardManager.TransformControl(this.m_blocks[1].transform.parent, this.m_blocks[1].transform));
                        this.m_transformList.Add(new G1BoardManager.TransformControl(this.m_img_finger.transform.parent, this.m_img_finger.transform));
                        this.ToMask(this.m_transformList, "TXT_NO_50049", false, new Vector3(0f, -404f, 0f));
                        DOTween.Kill(this.m_img_finger, false);
                        Sequence _sequence = DOTween.Sequence();
                        _sequence.AppendCallback(delegate
                        {
                            this.m_img_finger.transform.localPosition = this.m_mask.transform.InverseTransformPoint(this.m_blocks[1].transform.position) + this.m_fingerRect2;
                            this.m_img_finger.gameObject.SetActive(true);
                        });
                        _sequence.Append(this.m_img_finger.transform.DOBlendableLocalMoveBy(new Vector3(0f, -10f, 0f), 0.5f, false));
                        _sequence.Append(this.m_img_finger.transform.DOBlendableLocalMoveBy(new Vector3(0f, 10f, 0f), 0.5f, false));
                        _sequence.SetLoops(-1);
                        _sequence.SetTarget(this.m_img_finger);
                        this.m_isPuase = false;
                        return;
                    }

                case 10:
                    {
                        this.m_transformList.Add(new G1BoardManager.TransformControl(this.m_blocks[1].transform.parent, this.m_blocks[1].transform));
                        this.m_transformList.Add(new G1BoardManager.TransformControl(this.m_img_finger.transform.parent, this.m_img_finger.transform));
                        this.ToMask(this.m_transformList, "TXT_NO_50050", false, new Vector3(0f, -404f, 0f));
                        DOTween.Kill(this.m_img_finger, false);
                        Sequence _sequence = DOTween.Sequence();
                        _sequence.AppendCallback(delegate
                        {
                            this.m_img_finger.transform.localPosition = this.m_mask.transform.InverseTransformPoint(this.m_blocks[1].transform.position) + this.m_fingerRect2;
                            this.m_img_finger.gameObject.SetActive(true);
                        });
                        _sequence.Append(this.m_img_finger.transform.DOBlendableLocalMoveBy(new Vector3(0f, -10f, 0f), 0.5f, false));
                        _sequence.Append(this.m_img_finger.transform.DOBlendableLocalMoveBy(new Vector3(0f, 10f, 0f), 0.5f, false));
                        _sequence.SetLoops(-1);
                        _sequence.SetTarget(this.m_img_finger);
                        this.m_isPuase = false;
                        return;
                    }

                case 12:
                    {
                        Sequence _sequence = DOTween.Sequence();
                        _sequence.AppendInterval(0.5f);
                        _sequence.AppendCallback(delegate
                        {
                            this.StartGame();
                        });
                        return;
                    }
                }
                this.m_isPuase = false;
                return;
            }
            this.SetTipsText("TXT_NO_50045");
            this.PlayFingerMoveAni(0);
            this.m_isPuase = false;
        });
    }
Exemplo n.º 16
0
    private void MoveBloodToMap(G1Block toObj, int idx)
    {
        int blood = this.GetBlood();

        this.m_maps[idx] += blood;
        int        number = this.m_maps[idx];
        GameObject obj    = this.bloodList[0];

        obj.transform.SetParent(base.transform);
        Sequence _sequence = DOTween.Sequence();

        _sequence.Append(obj.transform.DOMove(toObj.transform.position, 0.2f, false));
        _sequence.InsertCallback(0.2f, delegate
        {
            toObj.setNum(number);
            switch (this.m_step)
            {
            case 5:
            case 7:
            case 9:
            case 11:
                this.Delete();
                break;

            case 6:
            case 8:
            case 10:
                break;

            default:
                return;
            }
        });
        _sequence.AppendCallback(delegate
        {
            obj.GetComponent <G1BlockEvent>().FadeOut(toObj.GetCurrentColor());
        });
        _sequence.Append(obj.transform.DOScale(1.5f, 0.5f));
        _sequence.OnComplete(delegate
        {
            UnityEngine.Object.Destroy(obj);
            int step = this.m_step;
            if (step == 2)
            {
                this.Drop();
                return;
            }
            if (step != 4)
            {
                return;
            }
            this.SetTipsText("TXT_NO_50046");
            this.PlayFingerMoveAni(2);
            this.m_isPuase = false;
        });
        for (int i = 0; i < 5; i++)
        {
            if (i + 1 < 5)
            {
                this.bloodList[i] = this.bloodList[i + 1];
                if (this.bloodList[i + 1] != null)
                {
                    this.bloodList[i + 1].transform.DOKill(false);
                    this.bloodList[i + 1].transform.DOLocalMove(this.bloodPosList[i].transform.localPosition, 0.2f, false);
                    this.bloodList[i + 1].transform.DOScale(this.bloodPosList[i].transform.localScale, 0.2f);
                    this.bloodList[i + 1].GetComponent <G1BlockEvent>().DisableDrag = false;
                }
            }
            else
            {
                this.bloodList[i] = null;
            }
        }
    }