//Events // Use this for initialization void Start() { ropeCollected = false; drawing = false; ropelessHole = GameObject.Find("EmptyDungeonHole"); ropeHole = GameObject.Find("DungeonHole"); player = GameObject.Find("Player"); pause = GameObject.Find("PauseMenu").GetComponent <PauseScript>(); soundFX = GameObject.Find("Main Camera").GetComponent <FxHandler>(); }
// Use this for initialization void Start() { walking = false; arrowTimer = 0f; weapon = GameObject.FindGameObjectWithTag("Weapon"); pauseMenu = GameObject.Find("PauseMenu"); soundFX = GameObject.Find("Main Camera").GetComponent <FxHandler>(); deathMenu = GameObject.Find("DeathMenu"); deathMenu.SetActive(false); }
// Use this for initialization void Start() { soundFX = GameObject.Find("Main Camera").GetComponent <FxHandler>(); player = GameObject.FindGameObjectWithTag("Player"); Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); direction = mousePos - player.transform.position; direction = Vector2.ClampMagnitude(direction, 1f); float angleFromUp = Vector2.Angle(Vector2.up, direction); if (direction.x < 0) { angleFromUp *= -1; } transform.rotation = Quaternion.AngleAxis(angleFromUp, -Vector3.forward); }
//Events void Start() { inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <InventoryManager>(); soundFX = GameObject.Find("Main Camera").GetComponent <FxHandler>(); }
// Use this for initialization void Start() { maxHealth = health; soundFX = GameObject.Find("Main Camera").GetComponent <FxHandler>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); soundFX = GameObject.Find("Main Camera").GetComponent<FxHandler>(); }