public void ConvBone(Bone bone) { var currentBone = new FusBone { Name = bone.Name }; _currentNode.AddComponent(currentBone); // Collect all bones, later, when a WeightComponent is found, we can set all Joints _boneContainers.Push(currentBone); }
public void ConvBone(FusBone bone) { if (_currentNode.Components == null) { _currentNode.Components = new List <SceneComponent>(); } _currentNode.Components.Add(new Bone { Name = bone.Name }); // Collect all bones, later, when a WeightComponent is found, we can set all Joints _boneContainers.Push(_currentNode); }