Exemplo n.º 1
0
    private void ApplyFuryBuff()
    {
        // **Note** Could possibly need to check if OC has the buff already for network
        FuryBuff FB = FuryBuff.Generate(AttkSpd_INC_Percentage, Duration);

        FB.ApplyBuff(OC, OC);
        RealTime_CD = CD - CD * (OC.GetMaxStats(STATSTYPE.HASTE) / 100);
    }
Exemplo n.º 2
0
    public void OnUseCard(Owner caster, MapPosition target)
    {
        CreatureStats creature = CombatManager.GetCreatureAt(target);

        if (creature)
        {
            FuryBuff buff = new FuryBuff();
            creature.GetComponent <EffectHolder>().AddEffect(buff);
        }
    }