static void Main() { System.Console.WriteLine("Testing..."); TestHandler t = new TestHandler(); FunctionServer f = new FunctionServer(t); f.Run(); }
// Use this for initialization void Start() { ItemObject.Add(GameObject.Find("Mush")); ItemObject.Add(GameObject.Find("Rock")); ItemObject.Add(GameObject.Find("Straw")); ItemObject.Add(GameObject.Find("Log")); ItemObject.Add(GameObject.Find("Rice")); ItemObject.Add(GameObject.Find("Barrel")); ItemObject.Add(GameObject.Find("Diamant")); Character = GameObject.Find("Character"); EggModel = GameObject.Find("Egg"); MessageCommand["WELCOME"] = new FunctionServer(Welcome); MessageCommand["msz"] = new FunctionServer(MapSize); MessageCommand["bct"] = new FunctionServer(BaseContent); MessageCommand["tna"] = new FunctionServer(AddTeam); MessageCommand["pnw"] = new FunctionServer(NewPlayer); MessageCommand["ppo"] = new FunctionServer(PlayerPosition); MessageCommand["plv"] = new FunctionServer(PlayerLevel); MessageCommand["pin"] = new FunctionServer(PlayerInventory); MessageCommand["pex"] = new FunctionServer(Explusion); MessageCommand["pbc"] = new FunctionServer(PlayerMessage); MessageCommand["pic"] = new FunctionServer(StartIncantation); MessageCommand["pie"] = new FunctionServer(EndIncantation); MessageCommand["pfk"] = new FunctionServer(LayingEgg); MessageCommand["pdr"] = new FunctionServer(DropRessource); MessageCommand["pgt"] = new FunctionServer(CollectRessource); MessageCommand["pdi"] = new FunctionServer(PlayerDeath); MessageCommand["enw"] = new FunctionServer(LaidEgg); MessageCommand["eht"] = new FunctionServer(HatchEgg); MessageCommand["ebo"] = new FunctionServer(PlayerInEgg); MessageCommand["edi"] = new FunctionServer(EggDeath); MessageCommand["sgt"] = new FunctionServer(SetFrequence); MessageCommand["sst"] = new FunctionServer(SetFrequence); MessageCommand["seg"] = new FunctionServer(EndGame); MessageCommand["smg"] = new FunctionServer(ServerMessage); MessageCommand["suc"] = new FunctionServer(UnknowMessage); MessageCommand["sbp"] = new FunctionServer(UnknownParameter); InventaryUI = GameObject.Find("InventaryUI").GetComponent <Canvas>(); InventaryTextUI = GameObject.Find("Quantity").GetComponentsInChildren <Text>(); InventaryInfoTextUI = GameObject.Find("InfoModif").GetComponentsInChildren <Text>(); InventaryMeshUI = GameObject.Find("Quantity").GetComponentsInChildren <MeshRenderer>(); End = GameObject.Find("End").GetComponent <Canvas>(); Option = GameObject.Find("Option").GetComponent <Canvas>(); }