Exemplo n.º 1
0
    static void Main()
    {
        System.Console.WriteLine("Testing...");
        TestHandler    t = new TestHandler();
        FunctionServer f = new FunctionServer(t);

        f.Run();
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     ItemObject.Add(GameObject.Find("Mush"));
     ItemObject.Add(GameObject.Find("Rock"));
     ItemObject.Add(GameObject.Find("Straw"));
     ItemObject.Add(GameObject.Find("Log"));
     ItemObject.Add(GameObject.Find("Rice"));
     ItemObject.Add(GameObject.Find("Barrel"));
     ItemObject.Add(GameObject.Find("Diamant"));
     Character = GameObject.Find("Character");
     EggModel  = GameObject.Find("Egg");
     MessageCommand["WELCOME"] = new FunctionServer(Welcome);
     MessageCommand["msz"]     = new FunctionServer(MapSize);
     MessageCommand["bct"]     = new FunctionServer(BaseContent);
     MessageCommand["tna"]     = new FunctionServer(AddTeam);
     MessageCommand["pnw"]     = new FunctionServer(NewPlayer);
     MessageCommand["ppo"]     = new FunctionServer(PlayerPosition);
     MessageCommand["plv"]     = new FunctionServer(PlayerLevel);
     MessageCommand["pin"]     = new FunctionServer(PlayerInventory);
     MessageCommand["pex"]     = new FunctionServer(Explusion);
     MessageCommand["pbc"]     = new FunctionServer(PlayerMessage);
     MessageCommand["pic"]     = new FunctionServer(StartIncantation);
     MessageCommand["pie"]     = new FunctionServer(EndIncantation);
     MessageCommand["pfk"]     = new FunctionServer(LayingEgg);
     MessageCommand["pdr"]     = new FunctionServer(DropRessource);
     MessageCommand["pgt"]     = new FunctionServer(CollectRessource);
     MessageCommand["pdi"]     = new FunctionServer(PlayerDeath);
     MessageCommand["enw"]     = new FunctionServer(LaidEgg);
     MessageCommand["eht"]     = new FunctionServer(HatchEgg);
     MessageCommand["ebo"]     = new FunctionServer(PlayerInEgg);
     MessageCommand["edi"]     = new FunctionServer(EggDeath);
     MessageCommand["sgt"]     = new FunctionServer(SetFrequence);
     MessageCommand["sst"]     = new FunctionServer(SetFrequence);
     MessageCommand["seg"]     = new FunctionServer(EndGame);
     MessageCommand["smg"]     = new FunctionServer(ServerMessage);
     MessageCommand["suc"]     = new FunctionServer(UnknowMessage);
     MessageCommand["sbp"]     = new FunctionServer(UnknownParameter);
     InventaryUI         = GameObject.Find("InventaryUI").GetComponent <Canvas>();
     InventaryTextUI     = GameObject.Find("Quantity").GetComponentsInChildren <Text>();
     InventaryInfoTextUI = GameObject.Find("InfoModif").GetComponentsInChildren <Text>();
     InventaryMeshUI     = GameObject.Find("Quantity").GetComponentsInChildren <MeshRenderer>();
     End    = GameObject.Find("End").GetComponent <Canvas>();
     Option = GameObject.Find("Option").GetComponent <Canvas>();
 }