private string m_strCurrentAni = ""; //当前动作名 #endregion Fields #region Constructors public CAnimation(Animation ani, FuncTime timeFunc) { this.m_cAnimation = ani; this.m_cAnimation.cullingType = AnimationCullingType.BasedOnUserBounds; this.m_delGetTime = timeFunc; }
public CAnimation(Animation ani, FuncTime timeFunc) { this.m_cAnimation = ani; this.m_cAnimation.cullingType = AnimationCullingType.BasedOnUserBounds; this.m_delGetTime = timeFunc; }