protected override void LoadComplete()
        {
            base.LoadComplete();

            Add(overlay = new TestFullscreenOverlay());
            AddStep(@"toggle", overlay.ToggleVisibility);
        }
Exemplo n.º 2
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            int fireCount = 0;

            Add(overlay = new TestFullscreenOverlay());

            overlay.State.ValueChanged += _ => fireCount++;

            AddStep(@"show", overlay.Show);

            AddAssert("fire count 1", () => fireCount == 1);

            AddStep(@"show again", overlay.Show);

            // this logic is specific to FullscreenOverlay
            AddAssert("fire count 2", () => fireCount == 2);

            AddStep(@"hide", overlay.Hide);

            AddAssert("fire count 3", () => fireCount == 3);
        }