public IActionResult PostBuild([FromBody] FullBuildDTO build) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } FullBuild dbBuild = new FullBuild() { UserId = _uRepo.GetUserId(User.Identity.Name), Name = build.Name, Class = build.Class, Vigor = build.Vigor, Attunement = build.Attunement, Endurance = build.Endurance, Vitality = build.Vitality, Strength = build.Strength, Dexterity = build.Dexterity, Intelligence = build.Intelligence, Faith = build.Faith, Luck = build.Luck, Ring1 = build.Ring1, Ring2 = build.Ring2, Ring3 = build.Ring3, Ring4 = build.Ring4, Helm = build.Helm, Chest = build.Chest, Arms = build.Arms, Legs = build.Legs, WeaponsL1 = build.WeaponsL1, WeaponsL2 = build.WeaponsL2, WeaponsL3 = build.WeaponsL3, WeaponsR1 = build.WeaponsR1, WeaponsR2 = build.WeaponsR2, WeaponsR3 = build.WeaponsR3 }; _fbRepo.Add(dbBuild); return(Ok()); }
public void Add(FullBuild build) { _db.Builds.Add(build); _db.SaveChanges(); }
public BuildNotification(string eventType, FullBuild build) { EventType = eventType; Build = build; }