public void AddCopyScene(GameClient client, CopyMap copyMap, SceneUIClasses sceneType) { if (copyMap.MapCode == this.MapCode) { int fuBenSeqId = copyMap.FuBenSeqID; int mapCode = copyMap.MapCode; lock (this.copyDict) { MoRiJudgeCopy copy = null; if (!this.copyDict.TryGetValue(fuBenSeqId, out copy)) { copy = new MoRiJudgeCopy(); copy.MyCopyMap = copyMap; copy.GameId = Global.GetClientKuaFuServerLoginData(client).GameId; copy.StateTimeData.GameType = 3; copy.StartTime = TimeUtil.NowDateTime(); copy.EndTime = copy.StartTime.AddMinutes((double)this.CopyMaxAliveMinutes); copy.LimitKillCount = 0; copy.RoleCount = 1; copy.Passed = false; this.copyDict[fuBenSeqId] = copy; } else { copy.RoleCount++; } } FuBenManager.AddFuBenSeqID(client.ClientData.RoleID, copyMap.FuBenSeqID, 0, copyMap.FubenMapID); copyMap.IsKuaFuCopy = true; copyMap.SetRemoveTicks(TimeUtil.NOW() + (long)((this.CopyMaxAliveMinutes + 3) * 60000)); GlobalNew.UpdateKuaFuRoleDayLogData(client.ServerId, client.ClientData.RoleID, TimeUtil.NowDateTime(), client.ClientData.ZoneID, 0, 1, 0, 0, 3); } }
// 添加一个末日审判副本 public void AddCopyScene(GameClient client, CopyMap copyMap, SceneUIClasses sceneType) { if (copyMap.MapCode == this.MapCode) { int fuBenSeqId = copyMap.FuBenSeqID; int mapCode = copyMap.MapCode; lock (copyDict) { MoRiJudgeCopy copy = null; if (!copyDict.TryGetValue(fuBenSeqId, out copy)) { copy = new MoRiJudgeCopy(); copy.MyCopyMap = copyMap; copy.GameId = Global.GetClientKuaFuServerLoginData(client).GameId; copy.StateTimeData.GameType = (int)GameTypes.MoRiJudge; // 副本的统计信息 copy.StartTime = TimeUtil.NowDateTime(); copy.EndTime = copy.StartTime.AddMinutes(this.CopyMaxAliveMinutes); copy.LimitKillCount = 0; copy.RoleCount = 1; copy.Passed = false; copyDict[fuBenSeqId] = copy; } else { copy.RoleCount++; } } FuBenManager.AddFuBenSeqID(client.ClientData.RoleID, copyMap.FuBenSeqID, 0, copyMap.FubenMapID); copyMap.IsKuaFuCopy = true; // 增加清除时间 copyMap.SetRemoveTicks(TimeUtil.NOW() + (this.CopyMaxAliveMinutes + 3) * TimeUtil.MINITE); //更新状态 // MoRiJudgeClient.getInstance().GameFuBenRoleChangeState(client.ClientData.RoleID, (int)KuaFuRoleStates.StartGame); // 开始游戏统计 GlobalNew.UpdateKuaFuRoleDayLogData(client.ServerId, client.ClientData.RoleID, TimeUtil.NowDateTime(), client.ClientData.ZoneID, 0, 1, 0, 0, (int)GameTypes.MoRiJudge); } }