public override void Reset() { enumVariable = null; compareTo = new FsmEnum[0]; sendEvent = new FsmEvent[0]; everyFrame = false; }
public override void Reset() { enumVariable = null; compareTo = null; equalEvent = null; notEqualEvent = null; storeResult = null; everyFrame = false; }
public override void Reset () { arraySource = null; arrayTarget = null; indexToTransfer = null; copyType = ArrayTransferType.Copy; pasteType = ArrayPasteType.AsLastItem; }
public override void Reset() { isGrabbable = false; holdButtonToGrab = false; stayGrabbedOnTeleport = false; grabOverrideButton = null; allowedGrabController = null; validDrop = null; gameObject = null; everyFrame = false; }
public override void Reset() { base.Reset(); stick = null; leftEvent = null; rightEvent = null; upEvent = null; downEvent = null; anyDirection = null; noDirection = null; }
public override void Reset() { gameObject = null; offset = null; x = null; y = null; z = null; applyAfter = null; everyFrame = false; }
public override void Reset() { enumVariable = new FsmEnum { UseVariable = true }; wantedEnumValue = new FsmEnum { UseVariable = true }; changedEvent = null; storeResult = null; previousValue = null; }
public override void Reset() { loadedMode = null; name = null; path = null; isValid = null; buildIndex = null; isLoaded = null; rootCount = null; rootGameObjects = null; isDirty = null; }
public override void Reset() { gameObject = null; defaultRotation = new FsmVector3 { UseVariable = true }; constraintAxis = null; minAngle = -45f; maxAngle = 45f; everyFrame = false; }
public override void Reset() { moveObject = null; speedMove = 1; upInput = KeyCode.None; leftInput = KeyCode.None; downInput = KeyCode.None; rightInput = KeyCode.None; everyFrame = true; }
public override void Reset() { base.Reset(); castShadows = ShadowCastingMode.Off; receiveShadows = false; #if UNITY_5_4_OR_NEWER useLightProbes = LightProbeUsage.Off; #else useLightProbes = false; #endif reflextionProbesUsage = ReflectionProbeUsage.Off; anchorOverride = null; }
public override void Reset() { eventName = null; gameObjectPosition = null; OrVector3position = new FsmVector3() { UseVariable = true }; result = AnalyticsResult.AnalyticsDisabled; success = null; failure = null; }
public override void Reset() { gameObject = null; targetObject = null; forceMultiplier = new FsmFloat { UseVariable = true }; forceMode = null; maxSpeed = 100f; storeAngleTo = new FsmFloat { UseVariable = true }; }
public override void Reset() { gameObject = null; physicsMaterial = null; dynamicFriction = null; staticFriction = null; bounciness = null; frictionCombine = null; bounceCombine = null; everyFrame = false; }
public override void Reset() { var settings = new ES3Settings(); path = settings.path; location = settings.location; encryptionType = settings.encryptionType; encryptionPassword = settings.encryptionPassword; directory = settings.directory; format = settings.format; bufferSize = settings.bufferSize; overrideDefaultSettings = false; base.Reset(); }
public override void Reset() { status = new FsmEnum() { ObjectType = typeof(ChatUserStatus) }; statusAsInt = null; gotMessage = null; message = null; gotMessageEvent = null; }
public override void Reset() { base.Reset(); Delay = 0.0f; Duration = 0.3f; TimeUpdateMethod = new FsmEnum(null, typeof(TransitionStep.TimeUpdateMethodType), (int)TransitionStep.TimeUpdateMethodType.GameTime); TransitionType = new FsmEnum(null, typeof(TransitionHelper.TweenType), (int)TransitionHelper.TweenType.linear); AnimationCurve = new FsmAnimationCurve() { curve = UnityEngine.AnimationCurve.EaseInOut(0, 0, 1, 1) }; TransitionStartEvent = null; TransitionCompleteEvent = null; }
public override void Reset() { base.Reset(); gameObject = null; iKGoal = null; goal = null; position = null; rotation = null; positionWeight = null; rotationWeight = null; }
public override void Reset() { gameObject = null; confineMode = null; boundingVolume3d = null; boundingVolume2d = null; confineScreenEdges = null; damping = null; everyFrame = false; }
public override void Reset() { leftController = true; rightController = true; speedScale = null; maxSpeed = null; deceleration = null; fallingDeceleration = null; smartDecoupleThreshold = null; gameObject = null; engageButton = null; controlOptions = null; directionMethod = null; everyFrame = false; }
public override void Reset() { gameObject = null; ignoreTag = new FsmString() { UseVariable = true }; minimumDistanceFromTarget = new FsmFloat() {UseVariable = true}; avoidObstacles = new FsmBool() {UseVariable = true }; distanceLimit = new FsmFloat() {UseVariable = true }; cameraRadius = new FsmFloat() {UseVariable = true }; strategy = new FsmEnum() { UseVariable = true }; maximumEffort = new FsmInt() { UseVariable = true }; damping = new FsmFloat() { UseVariable = true }; optimalTargetDistance = new FsmFloat() { UseVariable = true }; everyFrame = false; }
public override void Reset() { gameObject = null; ignoreTag = null; minimumDistanceFromTarget = null; avoidObstacles = null; distanceLimit = null; cameraRadius = null; strategy = null; maximumEffort = null; damping = null; optimalTargetDistance = null; everyFrame = false; }
public override void Reset() { gameObject = null; UvMappingHorizontal = new FsmEnum() { UseVariable = true }; UvMappingVertical = new FsmEnum() { UseVariable = true };; everyFrame = false; }
public override void Reset() { recordingPath = null; path = null; enableDebug = false; color = new FsmColor { UseVariable = true }; fullScreenMovieControlMode = new FsmEnum { UseVariable = true }; fullScreenMovieScalingMode = new FsmEnum { UseVariable = true }; }
public override void Reset() { authenticationType = CustomAuthenticationType.Custom; userId = new FsmString() { UseVariable = true }; authPostData = new FsmString() { UseVariable = true }; authParameterKeys = null; authParameterValues = null; }
public override void Reset() { gameObject = null; exampleEnum = ExEnum.Option2; fsmEnum = null; variable = new FsmVar(); compareTos = null; compareEvents = null; //"UseVariable" sets the field in the action to 'None' by default targetGameObject = new FsmGameObject() { UseVariable = true }; normalStringArray = new FsmString[2]; anyArrayResult = null; result = null; }
private void DoEnumSwitch() { GameObject go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null) { return; } // only get the fsm component if go has changed if (go != goLastFrame) { goLastFrame = go; fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value); } if (fsm == null) { return; } enumVariable = fsm.FsmVariables.GetFsmEnum(variableName.Value); if (enumVariable == null) { return; } if (enumVariable.IsNone) { return; } for (int i = 0; i < compareTo.Length; i++) { if (Equals(enumVariable.Value, compareTo[i].Value)) { Fsm.Event(sendEvent[i]); return; } } }
public override void Reset() { sceneReference = GetSceneActionBase.SceneSimpleReferenceOptions.SceneAtIndex; sceneByName = null; sceneAtIndex = null; loadSceneMode = null; aSyncOperationHashCode = null; allowSceneActivation = null; operationPriority = new FsmInt { UseVariable = true }; pendingActivation = null; pendingActivationEvent = null; isDone = null; progress = null; doneEvent = null; sceneNotFoundEvent = null; }
public override void Reset() { productId = null; amount = 0.99f; currency = "USD"; receiptPurchaseData = new FsmString() { UseVariable = true }; signature = new FsmString() { UseVariable = true }; result = AnalyticsResult.AnalyticsDisabled; success = null; failure = null; }
public FsmFunctionCall(AssetNameResolver namer, AssetTypeValueField field) { FunctionName = field.Get("FunctionName").GetValue().AsString(); parameterType = field.Get("parameterType").GetValue().AsString(); BoolParameter = new FsmBool(namer, field.Get("BoolParameter")); FloatParameter = new FsmFloat(namer, field.Get("FloatParameter")); IntParameter = new FsmInt(namer, field.Get("IntParameter")); GameObjectParameter = new FsmGameObject(namer, field.Get("GameObjectParameter")); ObjectParameter = new FsmObject(namer, field.Get("ObjectParameter")); StringParameter = new FsmString(namer, field.Get("StringParameter")); Vector2Parameter = new FsmVector2(namer, field.Get("Vector2Parameter")); Vector3Parameter = new FsmVector3(namer, field.Get("Vector3Parameter")); RectParamater = new FsmRect(namer, field.Get("RectParamater")); QuaternionParameter = new FsmQuaternion(namer, field.Get("QuaternionParameter")); MaterialParameter = new FsmObject(namer, field.Get("MaterialParameter")); TextureParameter = new FsmObject(namer, field.Get("TextureParameter")); ColorParameter = new FsmColor(namer, field.Get("ColorParameter")); EnumParameter = new FsmEnum(namer, field.Get("EnumParameter")); ArrayParameter = new FsmArray(namer, field.Get("ArrayParameter")); }
public override void Reset() { fingerIndex = null; startPosition = null; position = null; deltaPosition = null; deltaPositionX = null; deltaPositionY = null; actionTime = null; deltaTime = null; pickedGameObject = null; pickedUIElement = null; touchCount = null; swipe = null; swipeVector = null; deltaPinch = null; twistAngle = null; twoFingerDistance = null; isOverGUI = null; }
public override void Reset() { gameObject = null; pointGameObject = null; point = new FsmVector3 { UseVariable = true }; space = Space.World; threshold = 0.7f; side = null; sideAsString = null; frontEvent = null; backEvent = null; topEvent = null; bottomEvent = null; leftEvent = null; rightEvent = null; unknownEvent = null; everyFrame = false; }
public FsmProperty(AssetNameResolver namer, AssetTypeValueField field) { TargetObject = new FsmObject(namer, field.Get("TargetObject")); TargetTypeName = field.Get("TargetTypeName").GetValue().AsString(); PropertyName = field.Get("PropertyName").GetValue().AsString(); BoolParameter = new FsmBool(namer, field.Get("BoolParameter")); FloatParameter = new FsmFloat(namer, field.Get("FloatParameter")); IntParameter = new FsmInt(namer, field.Get("IntParameter")); GameObjectParameter = new FsmGameObject(namer, field.Get("GameObjectParameter")); ObjectParameter = new FsmObject(namer, field.Get("ObjectParameter")); StringParameter = new FsmString(namer, field.Get("StringParameter")); Vector2Parameter = new FsmVector2(namer, field.Get("Vector2Parameter")); Vector3Parameter = new FsmVector3(namer, field.Get("Vector3Parameter")); RectParamater = new FsmRect(namer, field.Get("RectParamater")); QuaternionParameter = new FsmQuaternion(namer, field.Get("QuaternionParameter")); MaterialParameter = new FsmObject(namer, field.Get("MaterialParameter")); TextureParameter = new FsmObject(namer, field.Get("TextureParameter")); ColorParameter = new FsmColor(namer, field.Get("ColorParameter")); EnumParameter = new FsmEnum(namer, field.Get("EnumParameter")); ArrayParameter = new FsmArray(namer, field.Get("ArrayParameter")); setProperty = field.Get("setProperty").GetValue().AsBool(); }
public override void Reset() { gameObject = null; fsmName = ""; setValue = null; }
public override void Reset() { gameObject = null; bone = HumanBodyBones.Hips; boneGameObject = null; }
public override void Reset() { enumVariable = null; enumValue = null; everyFrame = false; }
public override void Reset() { logLevel = LogLevel.Info; enumVariable = null; base.Reset(); }