void Start() { clickSound = Fruit1.GetComponent <AudioSource>(); bgMusic = GetComponent <AudioSource>(); int randomnum = Random.Range(0, 5); for (int i = 0; i < randomnum; i++) { randomPos(x); } check2 = 0; check = 0; time = 0; Fruit7iniPost = Fruit7.transform.position; Fruit5iniPost = Fruit5.transform.position; Fruit8iniPost = Fruit8.transform.position; Fruit6iniPost = Fruit6.transform.position; Fruit1iniPost = Fruit1.transform.position; Fruit3iniPost = Fruit3.transform.position; Fruit2iniPost = Fruit2.transform.position; Fruit4iniPost = Fruit4.transform.position; Fruit1.SetActive(false); //cat Fruit2.SetActive(false); //cow Fruit3.SetActive(false); //kancil //deer fruit4 Fruit7.SetActive(false); //bear Fruit8.SetActive(false); //frog Fruit5.SetActive(false); //fox Fruit6.SetActive(false); //mice buttonnext1.SetActive(false); }
public void DropKancil() { float Distance = Vector3.Distance(Fruit3.transform.position, Fruit3black.transform.position); if (Distance < 50) { Fruit3.transform.position = Fruit3black.transform.position; Fruit6.SetActive(true); clickSound.Play(); ScoreDrag.totalscore += 20; Kancilb = false; check++; //level2++; // level3++; } else { Fruit3.transform.position = Fruit3iniPost; } }
public void allinactive() { Fruit1.SetActive(false); Fruit2.SetActive(false); Fruit3.SetActive(false); Fruit4.SetActive(false); Fruit7black.SetActive(false); Fruit5black.SetActive(false); Fruit8black.SetActive(false); Fruit7.SetActive(false); Fruit5.SetActive(false); Fruit8.SetActive(false); Fruit6.SetActive(false); Fruit4.SetActive(false); Fruit1black.SetActive(false); Fruit6black.SetActive(false); Fruit3black.SetActive(false); Fruit2black.SetActive(false); Fruit4black.SetActive(false);; }