Exemplo n.º 1
0
    //
    // API
    //


    //
    // Utility
    //

    // Bike Factory stuff

    static public GameObject CreateBike(IBike ib, FeGround feGround)
    {
        GameObject newBike = GameObject.Instantiate(FrontendBikeFactory.GetInstance().bikePrefab, utils.Vec3(ib.basePosition), Quaternion.identity) as GameObject;

        newBike.AddComponent(bikeClassTypes[ib.ctrlType]);
        newBike.transform.parent = feGround.transform;
        FrontendBike bk = (FrontendBike)newBike.transform.GetComponent("FrontendBike");

        bk.Setup(ib, BeamMain.GetInstance().beamApp.mainGameInst);
        return(newBike);
    }
Exemplo n.º 2
0
    public static FrontendBikeFactory GetInstance()
    {
        if (instance == null)
        {
            instance = (FrontendBikeFactory)GameObject.FindObjectOfType(typeof(FrontendBikeFactory));
            if (!instance)
            {
                Debug.LogError("There needs to be one active FrontendBikeFactory script on a GameObject in your scene.");
            }
        }

        return(instance);
    }
Exemplo n.º 3
0
    // Bikes

    public void OnNewBikeEvt(object sender, IBike ib)
    {
        logger.Info($"OnNewBikeEvt(). Id: {ib.bikeId}, LocalPlayer: {ib.ctrlType == BikeFactory.LocalPlayerCtrl}");
        GameObject bikeGo = FrontendBikeFactory.CreateBike(ib, feGround);

        feBikes[ib.bikeId] = bikeGo;
        if (ib.ctrlType == BikeFactory.LocalPlayerCtrl)
        {
            mainObj.inputDispatch.SetLocalPlayerBike(bikeGo);
            mainObj.uiController.CurrentStage().transform.Find("RestartBtn")?.SendMessage("moveOffScreen", null);
            mainObj.uiController.CurrentStage().transform.Find("Scoreboard")?.SendMessage("SetLocalPlayerBike", bikeGo);
            mainObj.gameCamera.StartBikeMode(bikeGo);
        }
        else
        {
            mainObj.uiController.CurrentStage().transform.Find("Scoreboard")?.SendMessage("AddBike", bikeGo);
        }

        mainObj.uiController.ShowToast($"New Bike: {ib.name}", Toast.ToastColor.kBlue);
    }