Exemplo n.º 1
0
        public override Tile[,] GetTiles(GeneratorContext context)
        {
            Tiles = new Tile[Width, Height];

            MaxDistance = (int)Math.Round(From.DistanceTo(To) * (Complexity + 1));

            UnityEngine.Debug.Log(MaxDistance);

            if (!FindPath(context, From, To))
            {
                UnityEngine.Debug.Log("Unable to complete ConnectionRegion.");
            }

            // Fill in the rest with walls
            Tiles.Iterate((x, y, tile) => {
                if (tile == null)
                {
                    Tiles[x, y] = new Tile(new DungeonWallFeature());
                }
            });

            return(Tiles);
        }