// SteamAPICall_t
        public CallbackHandle IsFollowing(CSteamID steamID /*class CSteamID*/, Action <FriendsIsFollowing_t, bool> CallbackFunction = null /*Action<FriendsIsFollowing_t, bool>*/)
        {
            SteamAPICall_t callback = 0;

            callback = platform.ISteamFriends_IsFollowing(steamID.Value);

            if (CallbackFunction == null)
            {
                return(null);
            }

            return(FriendsIsFollowing_t.CallResult(steamworks, callback, CallbackFunction));
        }
Exemplo n.º 2
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 void OnFriendsIsFollowing(FriendsIsFollowing_t pCallback, bool bIOFailure)
 {
     Debug.Log("[" + FriendsIsFollowing_t.k_iCallback + " - FriendsIsFollowing] - " + pCallback.m_eResult + " -- " + pCallback.m_steamID + " -- " + pCallback.m_bIsFollowing);
 }
Exemplo n.º 3
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 void OnFriendsIsFollowing(FriendsIsFollowing_t pCallback, bool bIOFailure)
 {
     Console.WriteLine("[" + FriendsIsFollowing_t.k_iCallback + " - FriendsIsFollowing] - " + pCallback.m_eResult + " -- " + pCallback.m_steamID + " -- " + pCallback.m_bIsFollowing);
 }