public void RememberMeClicked() { if (RememberMeToggle.isOn) { RememberMeOverlay.gameObject.SetActive(true); if (logIn_UsernameText.text != "") { loadedUsername = logIn_UsernameText.text; //This has just been turned on, so use the current settings if (logIn_Password.text != "gtdxitck") { loadedPwhash = RemoteData.GeneratePwHash(logIn_Password.text); Debug.Log("Pw: " + logIn_Password.text + ", Hash: " + loadedPwhash); Fresh_Saving.SaveUsernameAndPw(loadedUsername, loadedPwhash); } } logIn_UsernameText.text = loadedUsername; logIn_Password.text = "gtdxitck"; Fresh_Saving.SaveRememberMe(true); } else { RememberMeOverlay.gameObject.SetActive(false); logIn_UsernameText.text = ""; logIn_Password.text = ""; Fresh_Saving.SaveRememberMe(false); } }
public static void GetAchivo(Achivos achivo) { if (myAchivos[(int)achivo] == false) { PopupAchivo(achivo); if (achivo == Achivos.Achivo_AllasKlar) { if (SteamManager.Initialized) { SteamUserStats.SetAchievement("allesklar"); } } } myAchivos[(int)achivo] = true; Fresh_Saving.SaveLocalAchivos(); SteamStatsAndAchievements.TellSteamAboutMyAchievos(); }
void Update() { if (playerObj == null) { playerObj = GameObject.FindGameObjectWithTag("Player"); } else { //Debug.Log("HERE1 " + playerObj.transform.position + ", " + transform.position + ", " + portalDist + ", Triggered/Fading: " + triggered + ", " + xa.fadingOut); if (Vector3.Distance(playerObj.transform.position, transform.position) < portalDist) { if (!triggered) { triggered = true; xa.allowPlayerInput = false; xa.hasCheckpointed = false; Time.timeScale = 1; FreshLevels.Type levelType = FreshLevels.GetTypeOfCurrentLevel(); if (!isSecretExit) { Fresh_Saving.SaveLevelDeaths(levelType, za.deaths); Fresh_Saving.SaveLevelTime(levelType, fa.speedrunTime); FrFuncs.Qc_ReportLevelTime(levelType, fa.speedrunTime, "noGhostData"); SteamLeaderboards.SendPBToSteam(levelType, fa.speedrunTime); } //Update unlocked levels (lvlNum) NodeController.WonLevel(levelType); xa.re.cleanLoadLevel(Restart.RestartFrom.RESTART_FROM_MENU, FreshLevels.GetStrNameForType(gotoLvl)); } } } }
public static void Cheat_LockAllLevels() { lvlNum = 10; Fresh_Saving.SaveLvlNum(); self.InitNodes(); }
public static void Cheat_UnlockALevel() { lvlNum += 10; Fresh_Saving.SaveLvlNum(); self.InitNodes(); }