private void OnFreezeGame(FreezeGame F)
    {
        Main_Character.GetComponent <Animator>().enabled = false;
        Main_Character.GetComponent <MainCharacterHorizontalMovement>().enabled = false;
        Main_Character.GetComponent <Character_Jump>().enabled  = false;
        Main_Character.GetComponent <Character_Climb>().enabled = false;
        Main_Character.GetComponent <Dash_To_Fairy>().enabled   = false;
        Main_Character.GetComponent <Slash>().enabled           = false;
        Main_Character.GetComponent <CharacterMove>().enabled   = false;

        Fairy.GetComponent <Animator>().enabled = false;
        Fairy.GetComponent <FairyHorizontalMovement>().enabled = false;
        Fairy.GetComponent <Character_Jump>().enabled          = false;
        Fairy.GetComponent <Float>().enabled         = false;
        Fairy.GetComponent <Float_Point>().enabled   = false;
        Fairy.GetComponent <ShootArrow>().enabled    = false;
        Fairy.GetComponent <CharacterMove>().enabled = false;
    }
Exemplo n.º 2
0
 private void OnFreezeGame(FreezeGame F)
 {
     Frozen = true;
     GetComponent <ParticleSystem>().Pause(true);
 }