private void load(FrameworkConfigManager config, GameHost host)
        {
            window = host.Window as SDL2DesktopWindow;
            config.BindWith(FrameworkSetting.WindowMode, windowMode);

            if (window == null)
            {
                Logger.Log("No suitable window found");
                return;
            }

            refreshScreens();

            AddStep("set up screens", refreshScreens);

            const string desc2 = "Check whether the window size is one pixel wider than the screen in each direction";

            Point originalWindowPosition = Point.Empty;

            foreach (var display in window.Displays)
            {
                AddLabel($"Steps for display {display.Index}");

                // set up window
                AddStep("switch to windowed", () => windowMode.Value = WindowMode.Windowed);
                AddStep($"move window to display {display.Index}", () => window.CurrentDisplayBindable.Value = window.Displays.ElementAt(display.Index));
                AddStep("set client size to 1280x720", () => config.SetValue(FrameworkSetting.WindowedSize, new Size(1280, 720)));
                AddStep("store window position", () => originalWindowPosition = window.Position);

                // borderless alignment tests
                AddStep("switch to borderless", () => windowMode.Value = WindowMode.Borderless);
                AddAssert("check window position", () => new Point(window.Position.X, window.Position.Y) == display.Bounds.Location);
                AddAssert("check window size", () => new Size(window.Size.Width, window.Size.Height) == display.Bounds.Size, desc2);
                AddAssert("check current screen", () => window.CurrentDisplayBindable.Value.Index == display.Index);

                // verify the window size is restored correctly
                AddStep("switch to windowed", () => windowMode.Value = WindowMode.Windowed);
                AddAssert("check client size", () => window.ClientSize == new Size(1280, 720));
                AddAssert("check window position", () => originalWindowPosition == window.Position);
                AddAssert("check current screen", () => window.CurrentDisplayBindable.Value.Index == display.Index);
            }
        }