Exemplo n.º 1
0
        internal override void Deserialize(ModelBase model)
        {
            var sprite = (GMSpriteModel)model;

            Name              = sprite.name;
            BboxMode          = sprite.bboxmode;
            CollisionKind     = sprite.colkind;
            SeparateMasks     = sprite.sepmasks;
            Type              = sprite.type;
            PremultiplyAlpha  = sprite.premultiplyAlpha;
            EdgeFiltering     = sprite.edgeFiltering;
            OriginX           = sprite.xorig;
            OriginY           = sprite.yorig;
            CollisonTolerance = sprite.coltolerance;
            SwfPrecision      = sprite.swfPrecision;
            BboxLeft          = sprite.bbox_left;
            BboxRight         = sprite.bbox_right;
            BboxTop           = sprite.bbox_top;
            BboxBottom        = sprite.bbox_bottom;
            HorizontalTile    = sprite.HTile;
            VerticalTile      = sprite.VTile;
            For3D             = sprite.For3D;
            OriginLocked      = sprite.originLocked;
            TextureGroup      = null;
            Width             = sprite.width;
            Height            = sprite.height;
            GridX             = sprite.gridX;
            GridY             = sprite.gridY;
            Layers.Deserialize(sprite.layers);
            Frames.Deserialize(sprite.frames);
            PlaybackSpeed     = sprite.playbackSpeed;
            PlaybackSpeedType = sprite.playbackSpeedType;
            SwatchColors      = sprite.swatchColours?.Select(x => new Color(x)).ToList() ?? new List <Color>();
        }