Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            graphics.GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied);

            if (Screen.CurrentScreen != null)
            {
                Screen.CurrentScreen.Draw(gameTime);
            }

            spriteBatch.End();

            if (this.ShowFps)
            {
                spriteBatch.Begin();
                frameCounter.Draw();
                spriteBatch.End();
            }
        }