public void OnDown() { mouseDiff = transform.position - Input.mousePosition; transform.SetAsLastSibling(); if (toFrame != null) { toFrame.ResetPanel(); toFrame.Select(); } }
public void OnDown() { mouseDiff = transform.position - Input.mousePosition; transform.SetAsLastSibling(); if (toFrame != null) { toFrame.ResetPanel(); toFrame.Select(); } }