Exemplo n.º 1
0
    private void DoneEffect(GamePlayer player, Skill skill)
    {
        if (!_inEffect)
        {
            return;
        }
        _inEffect = false;
        _currentEffectGamePlayer = null;
        _currentEffectOfSkill    = Skill.None;
        _effectedFactionType     = FactionType.None;

        if (_fortuneWheelPopUp != null)
        {
            _fortuneWheelPopUp.PopUpBeingDestroyedEvent -= OnDestructionEffectEnd;
            _fortuneWheelPopUp.PopUpBeingDestroyedEvent -= OnThiefEffectEnd;
            _fortuneWheelPopUp = null;
        }

        if (SkillEffectDoneEvent != null)
        {
            SkillEffectDoneEvent(player, skill);
        }
    }