public void AutoRunCallBack(object e)
        {
            float  NewX = x, NewY = y;
            double Distance = 0.0;

            try
            {
                if (RecordedTime <= 0 && AutoMovement && !Die)
                {
                    double MaxDistance = 0.0;
                    if (RunningSpeed <= 0 && BerserkerSpeed <= 0)
                    {
                        StopMovement();
                        StopAutoRunTimer();
                        return;
                    }
                    if (UniqueGuardMode)
                    {
                        MaxDistance = 15;
                    }
                    else
                    {
                        MaxDistance = 100;
                    }
                    double OrjDistance = Formule.gamedistance((float)x, (float)y, (float)OriginalX, (float)OriginalY);

                    if (OrjDistance > MaxDistance)
                    {
                        wx   = OriginalX - x;
                        wy   = OriginalY - y;
                        xSec = (byte)((OriginalX / 192) + 135);
                        ySec = (byte)((OriginalY / 192) + 92);
                        if (LastState == 1 && LastState2 == 2)
                        {
                            ChangeState(1, 3);
                            Send(Packet.SetSpeed(UniqueID, WalkingSpeed, RunningSpeed));
                        }
                        Runing       = true;
                        WalkingTime  = (OrjDistance / (WalkingSpeed * 0.0768)) * 1000.0;
                        RecordedTime = WalkingTime;
                        StartMovement((int)(WalkingTime * 0.0768));
                        Send(Packet.Movement(new ObjData.vektor(UniqueID,
                                                                Formule.packetx((float)OriginalX, xSec),
                                                                (float)z,
                                                                Formule.packety((float)OriginalY, ySec),
                                                                xSec,
                                                                ySec)));
                    }
                    else
                    {
                        Helpers.Functions.aRound(ref NewX, ref NewY, 2);
                        wx       = NewX - x;
                        wy       = NewY - y;
                        xSec     = (byte)((NewX / 192) + 135);
                        ySec     = (byte)((NewY / 192) + 92);
                        Runing   = true;
                        Distance = Formule.gamedistance((float)x, (float)y, (float)NewX, (float)NewY);
                        if (Runing == true || WalkingSpeed != 0)
                        {
                            if (LastState == 1 && LastState2 == 3)
                            {
                                ChangeState(1, 2);
                                Send(Packet.SetSpeed(UniqueID, WalkingSpeed, RunningSpeed));
                            }
                            Runing       = false;
                            WalkingTime  = (Distance / (WalkingSpeed * 0.0768)) * 1000.0;
                            RecordedTime = WalkingTime;
                        }
                        else if (RunningSpeed != 0 && WalkingSpeed == 0)
                        {
                            if (LastState == 1 && LastState2 == 2)
                            {
                                ChangeState(1, 3);
                                Send(Packet.SetSpeed(UniqueID, WalkingSpeed, RunningSpeed));
                            }
                            Runing       = true;
                            WalkingTime  = (Distance / (RunningSpeed * 0.0768)) * 1000.0;
                            RecordedTime = WalkingTime;
                        }
                        if (!FileDB.CheckCave(xSec, ySec))
                        {
                            Send(Packet.Movement(new ObjData.vektor(UniqueID,
                                                                    Formule.packetx((float)NewX, xSec),
                                                                    (float)z,
                                                                    Formule.packety((float)NewY, ySec),
                                                                    xSec,
                                                                    ySec)));
                        }
                        else
                        {
                            Send(Packet.Movement(new ObjData.vektor(UniqueID,
                                                                    Formule.cavepacketx((float)NewX),
                                                                    (float)z,
                                                                    Formule.cavepackety((float)NewY),
                                                                    xSec,
                                                                    ySec)));
                        }
                        CheckEveryOne();
                        StartMovement((int)(WalkingTime * 0.0768));
                    }
                }
                else
                {
                    return;
                }
            }
            catch
            {
                StopMovement();
                StopAgressiveTimer();
            }
        }
        public static byte[] ObjectSpawn(WorldMgr.Monsters o)        //Monster spawns
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(OperationCode.SERVER_SOLO_SPAWN);
            Writer.DWord(o.ID);
            Writer.DWord(o.UniqueID);
            Writer.Byte(o.xSec);
            Writer.Byte(o.ySec);
            Writer.Float(Formule.packetx((float)o.x, o.xSec));
            Writer.Float(o.z);
            Writer.Float(Formule.packety((float)o.y, o.ySec));

            switch (o.LocalType)
            {
            case 0:

                Writer.Word(0);
                Writer.Word(1);
                Writer.Byte(o.xSec);
                Writer.Byte(o.ySec);

                if (!FileDB.CheckCave(o.xSec, o.ySec))
                {
                    if (o.xSec == 0)
                    {
                        Writer.Word(0);
                    }
                    else
                    {
                        Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                    }
                    Writer.Word(o.z);
                    if (o.ySec == 0)
                    {
                        Writer.Word(0);
                    }
                    else
                    {
                        Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                }
                else
                {
                    if (o.x < 0)
                    {
                        Writer.Word(Formule.cavepacketx((float)(o.x + o.wx)));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.cavepacketx((float)(o.x + o.wx)));
                    }

                    Writer.DWord(o.z);

                    if (o.y < 0)
                    {
                        Writer.Word(Formule.cavepackety((float)(o.y + o.wy)));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.cavepackety((float)(o.y + o.wy)));
                    }
                }

                Writer.Byte(1);
                Writer.Byte(o.Runing == true ? 2 : 0);
                Writer.Byte(0);
                Writer.Float(o.WalkingSpeed);          // Walk speed
                Writer.Float(o.RunningSpeed);          // Run speed
                Writer.Float(o.BerserkerSpeed);        // Berserk speed

                Writer.Byte(0);                        //new ?

                Writer.Byte(0);
                Writer.Byte(2);
                Writer.Byte(1);
                Writer.Byte(5);
                Writer.Byte(o.Type);
                break;

            case 1:
                Writer.Word(o.Angle);
                Writer.Word(1);
                Writer.Byte(o.xSec);
                Writer.Byte(o.ySec);

                if (!FileDB.CheckCave(o.xSec, o.ySec))
                {
                    Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                    Writer.Word(o.z);
                    Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                }
                else
                {
                    if (o.x < 0)
                    {
                        Writer.Word(Formule.cavepacketx((float)(o.x + o.wx)));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.cavepacketx((float)(o.x + o.wx)));
                    }

                    Writer.DWord(o.z);

                    if (o.y < 0)
                    {
                        Writer.Word(Formule.cavepackety((float)(o.y + o.wy)));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.cavepackety((float)(o.y + o.wy)));
                    }
                }

                Writer.Byte(1);
                Writer.Byte(o.Runing == true ? 2 : 0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Float(o.WalkingSpeed);                        // Walk speed
                Writer.Float(o.RunningSpeed);                        // Run speed
                Writer.Float(o.BerserkerSpeed);                      // Berserk speed
                Writer.Byte(0);
                Writer.Byte(2);
                Writer.Byte(1);
                Writer.Byte(5);
                Writer.Byte(o.Type);
                Writer.Byte(4);
                break;

            case 2:
                Writer.Word(o.Angle);                         // Should be angle? yet not changing ingame..
                Writer.Byte(0);
                Writer.Byte(1);
                Writer.Byte(0);
                Writer.Word(o.Angle);                         // Should be angle? yet not changing ingame..
                Writer.Byte(1);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.DWord(0);
                Writer.DWord(0);
                Writer.Float(100);
                Writer.Byte(0);
                Writer.Byte(2);
                Writer.Byte(0);
                Writer.Byte(2);
                break;

            case 3:
                Writer.Word(0);
                Writer.Byte(1);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(1);
                Writer.DWord(0);
                Writer.DWord(0);
                Writer.Byte(0);
                break;

            case 4:
                /*Writer.Word(0); // Angle
                 * Writer.Byte(0);
                 * Writer.Byte(1);
                 * Writer.Byte(0);
                 * Writer.Word(0); // Angle
                 * Writer.Byte(1);
                 * Writer.Byte(0);
                 * Writer.Byte(0);
                 * Writer.Byte(0);
                 * Writer.Float(o.WalkingSpeed);// Walk speed
                 * Writer.Float(o.RunningSpeed);// Run speed
                 * Writer.Float(o.BerserkerSpeed);// Berserk speed
                 * Writer.Byte(0);
                 * Writer.Byte(2);
                 * Writer.Byte(1);
                 * Writer.Byte(5);
                 * Writer.Byte(0);
                 * Writer.Byte(34);
                 * Writer.Byte(1);
                 * */
                // Thiefs and trader spawns
                Writer.Word(0);                         // Angle
                Writer.Word(1);
                Writer.Byte(o.xSec);
                Writer.Byte(o.ySec);

                if (!FileDB.CheckCave(o.xSec, o.ySec))
                {
                    Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                    Writer.Word(o.z);
                    Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                }
                else
                {
                    if (o.x < 0)
                    {
                        Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.packetx((float)(o.x + o.wx), o.xSec));
                    }

                    Writer.DWord(o.z);

                    if (o.y < 0)
                    {
                        Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                }

                Writer.Byte(1);
                Writer.Byte(o.Runing == true ? 2 : 0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Float(o.WalkingSpeed);                        // Walk speed
                Writer.Float(o.RunningSpeed);                        // Run speed
                Writer.Float(o.BerserkerSpeed);                      // Berserk speed
                Writer.Byte(0);
                Writer.Byte(2);
                Writer.Byte(1);
                Writer.Byte(5);
                Writer.Byte(0);
                Writer.Byte(34);                         // 227 Need to check what this is...
                Writer.Byte(1);

                break;

            case 5:
                // Static monster spawns
                Writer.Word(0);
                Writer.Word(1);
                Writer.Byte(o.xSec);
                Writer.Byte(o.ySec);

                if (!FileDB.CheckCave(o.xSec, o.ySec))
                {
                    Writer.Word(Formule.packetx((float)o.x, o.xSec));
                    Writer.Word(o.z);
                    Writer.Word(Formule.packety((float)o.y, o.ySec));
                }
                else
                {
                    if (o.x < 0)
                    {
                        Writer.Word(Formule.packetx((float)o.x, o.xSec));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.packetx((float)o.x, o.xSec));
                    }

                    Writer.DWord(o.z);

                    if (o.y < 0)
                    {
                        Writer.Word(Formule.packety((float)o.y, o.ySec));
                        Writer.Word(0xFFFF);
                    }
                    else
                    {
                        Writer.DWord(Formule.packety((float)o.y, o.ySec));
                    }
                }

                Writer.Byte(1);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Float(0);                            // Walk speed
                Writer.Float(0);                            // Run speed
                Writer.Float(100);                          // Berserk speed
                Writer.Byte(0);
                Writer.Byte(2);
                Writer.Byte(1);
                Writer.Byte(5);
                Writer.Byte(o.Type);
                Writer.Byte(0);
                o.LocalType = 1;
                break;

            default:
                break;
            }
            return(Writer.GetBytes());
        }
        public static byte[] CharacterDataLoad(WorldMgr.character c)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(OperationCode.SERVER_PLAYERDATA);
            /////////////////////////////////////////////////////// Character basic info
            #region Basic info
            Writer.DWord(c.Ids.GetLoginID);
            Writer.DWord(c.Information.Model);
            Writer.Byte(c.Information.Volume);
            Writer.Byte(c.Information.Level);
            Writer.Byte(c.Information.Level);
            Writer.LWord(c.Information.XP);
            Writer.DWord(c.Information.SpBar);
            Writer.LWord(c.Information.Gold);
            Writer.DWord(c.Information.SkillPoint);
            Writer.Word(c.Information.Attributes);
            Writer.Byte(c.Information.BerserkBar);
            Writer.DWord(988);
            Writer.DWord(c.Stat.SecondHp);
            Writer.DWord(c.Stat.SecondMP);
            Writer.Bool(c.Information.Level < 20 ? true : false);
            #endregion
            /////////////////////////////////////////////////////// Character Player Kill Info
            #region Pk information
            //DB perfection reading with multiple data adapters... while this one is open i can still read anything else from the database
            //With no speed reduction...
            DB checkpk = new DB("SELECT * FROM character WHERE name ='" + c.Information.Name + "'");
            using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read())
            {
                while (getinfo.Read())
                {
                    byte dailypk     = getinfo.GetByte(48);
                    byte pklevel     = getinfo.GetByte(49);
                    byte murderlevel = getinfo.GetByte(50);

                    Writer.Byte(dailypk);
                    Writer.Word(pklevel);
                    Writer.DWord(murderlevel);
                    if (murderlevel != 0)
                    {
                        c.Information.Murderer = true;
                    }
                }
            }
            #endregion
            /////////////////////////////////////////////////////// Character Title
            #region Title
            Writer.Byte(c.Information.Title);
            #endregion
            /////////////////////////////////////////////////////// Character Pvpstate
            #region Pvp
            Writer.Byte(c.Information.Pvpstate);
            if (c.Information.Pvpstate > 0)
            {
                c.Information.PvP = true;
            }
            #endregion
            /////////////////////////////////////////////////////// Character Items
            #region Item

            Writer.Byte(c.Information.Slots);

            DB ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'");
            Writer.Byte(ms.Count());
            using (System.Data.SqlClient.SqlDataReader msreader = ms.Read())
            {
                while (msreader.Read())
                {
                    short amount = msreader.GetInt16(6);

                    if (amount < 1)
                    {
                        amount = 1;
                    }
                    DB.query("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'");

                    if (msreader.GetByte(5) == 6)
                    {
                        c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2));
                    }
                    if (msreader.GetByte(5) == 7)
                    {
                        c.Information.Item.sID     = msreader.GetInt32(2);
                        c.Information.Item.sAmount = msreader.GetInt16(6);
                    }

                    Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30));
                }
            }
            ms.Close();

            //Avatar
            Writer.Byte(5);

            ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'");

            Writer.Byte(ms.Count());
            using (System.Data.SqlClient.SqlDataReader msreader = ms.Read())
            {
                while (msreader.Read())
                {
                    Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30));
                }
            }
            ms.Close();

            Writer.Byte(0);

            // job mastery
            Writer.Byte(0x0B);
            Writer.Byte(0);
            Writer.Byte(0);

            #endregion
            ///////////////////////////////////////////////////////  Mastery
            #region Mastery
            if (c.Information.Model <= 12000)
            {
                for (byte i = 1; i <= 7; i++)
                {
                    Writer.Byte(1);
                    Writer.DWord(c.Stat.Skill.Mastery[i]);
                    Writer.Byte(c.Stat.Skill.Mastery_Level[i]);
                }
            }
            else
            {
                if (c.Information.Model >= 14000)
                {
                    for (byte i = 1; i < 7; i++)
                    {
                        Writer.Byte(1);
                        Writer.DWord(c.Stat.Skill.Mastery[i]);
                        Writer.Byte(c.Stat.Skill.Mastery_Level[i]);
                    }
                }
            }
            #endregion
            /////////////////////////////////////////////////////// Skills
            #region Skill
            Writer.Byte(2);
            Writer.Byte(0);
            for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++)
            {
                Writer.Byte(1);
                Writer.DWord(c.Stat.Skill.Skill[i]);
                Writer.Byte(1);
            }
            Writer.Byte(2);
            #endregion
            /////////////////////////////////////////////////////// Quests
            #region Quest
            Writer.Word(1);  // how many Quest ids completed/aborted
            Writer.DWord(1); // Quest id
            Writer.Byte(0);  //number of Quests that are live
            #endregion
            Writer.Byte(0);  //? for now
            /////////////////////////////////////////////////////// Talisman
            #region Talisman
            Writer.DWord(1);    //new
            Writer.DWord(1);    //new
            Writer.DWord(0);    //? for now
            Writer.DWord(0x0C); //new
            #endregion
            /////////////////////////////////////////////////////// Position + id + speed
            #region Character id / Position / Speed
            Writer.DWord(c.Information.UniqueID);
            Writer.Byte(c.Position.xSec);
            Writer.Byte(c.Position.ySec);
            if (!FileDB.CheckCave(c.Position.xSec, c.Position.ySec))
            {
                Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec));
                Writer.Float(c.Position.z);
                Writer.Float(Formule.packety(c.Position.y, c.Position.ySec));
            }
            else
            {
                Writer.Float(Formule.cavepacketx(c.Position.x)); // Added for cave Coords
                Writer.Float(c.Position.z);
                Writer.Float(Formule.cavepackety(c.Position.y)); // Added for cave Coords
            }
            Writer.Word(0);                                      // Angle
            Writer.Byte(0);
            Writer.Byte(1);
            Writer.Byte(0);
            Writer.Word(0);                                                     // Angle
            Writer.Word(0);
            Writer.Byte(0);
            Writer.Bool(false); //berserk

            Writer.Byte(0);     //new ?

            Writer.Float(c.Speed.WalkSpeed);
            Writer.Float(c.Speed.RunSpeed);
            Writer.Float(c.Speed.BerserkSpeed);
            #endregion
            /////////////////////////////////////////////////////// Premium Tickets
            #region Premium ticket
            Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W
            #endregion
            /////////////////////////////////////////////////////// GM Check + Name
            #region GM Check + Name
            Writer.Text(c.Information.Name);
            #endregion
            /////////////////////////////////////////////////////// Character jobs
            #region Character Job / hunter thief trader ( old job things )
            //Writer info with job name when on job

            /*if (c.Job.state == 1 && c.Job.Jobname != "0")
             * {
             *  Writer.Text(c.Job.Jobname);
             *  Writer.Byte(3);
             *  Writer.Byte(1);
             *  Writer.DWord(0);
             *  Writer.DWord(0);
             *  Writer.DWord(0);
             *  Writer.Byte(0);
             *  Writer.Byte(0);
             *  Writer.Byte(0);
             * }
             * //Write basic info noname
             * if (c.Job.Jobname == "0")
             * {
             *  Writer.Word(0);
             *  Writer.Byte(3);
             *  Writer.Byte(1);
             *  Writer.DWord(0);
             *  Writer.DWord(0);
             *  Writer.DWord(0);
             *  Writer.Byte(0);
             *  Writer.Byte(0);
             *  Writer.Byte(0);
             * }
             * //Write no info
             * else
             * {
             *  Writer.Word(0);
             *  Writer.Byte(0);
             *  Writer.Byte(1);
             *  Writer.DWord(0);
             *  Writer.DWord(0);
             *  Writer.DWord(0);
             *  Writer.Byte(0);
             *  Writer.Byte(0);
             *  Writer.Byte(0);
             * }*/
            #endregion
            #region New job system
            if (c.Job.state == 1)
            {
                Writer.Text(c.Job.Jobname);
                Writer.Byte(1);
                Writer.Byte(c.Job.level);         //Level job
                Writer.Byte(c.Information.Level); //Level char
                Writer.Byte(1);                   // job level? myb
                Writer.LWord(0);                  // job exp probably y
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
            }
            else
            {
                Writer.Word(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(2);  // job type
                Writer.Byte(1);  // job level? myb
                Writer.LWord(0); // job exp probably y
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
            }

            #endregion
            /////////////////////////////////////////////////////// Pvp / Pk State
            #region Pvp / Pk State
            if (c.Information.Pvpstate == 1 || c.Information.Murderer)
            {
                Writer.Byte(0x22);
            }
            else if (c.Information.Pvpstate == 0 || !c.Information.Murderer)
            {
                Writer.Byte(0xFF);
            }
            #endregion
            /////////////////////////////////////////////////////// Guide Data
            #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000

            for (int i = 0; i < 8; ++i)         //Main Guide Packet Info
            {
                Writer.Byte(c.Guideinfo.G1[i]); //Reads From Int Array
            }
            #endregion
            /////////////////////////////////////////////////////// Account / Gm Check
            #region Account ID + Gm Check
            Writer.DWord(c.Account.ID);
            Writer.Byte(c.Information.GM);
            #endregion
            /////////////////////////////////////////////////////// Quickbar + Autopotion
            #region Bar information
            Writer.Byte(7);
            PlayerQuickBar(Writer, c.Information.CharacterID);
            PlayerAutoPot(Writer, c.Information.CharacterID);
            #endregion
            /////////////////////////////////////////////////////// Academy
            #region Academy
            Writer.Byte(0); // number of player in academy

            /* // if we have players there
             * Writer.Byte(1);
             * Writer.Text("asd");
             */
            Writer.Byte(0);//added byte today for 1.310
            Writer.Byte(0);
            Writer.Word(1);
            Writer.Word(1);
            Writer.Byte(0);
            Writer.Byte(1);
            #endregion
            return(Writer.GetBytes());
        }