// Default Constructor public WeaponStats() { Priority = 0; IsAdditiveModifier = true; Keyword = new(); Keyword.SetToNull(); // set keyword to null (all 0s) Reach = Constants.NullFloat; Speed = Constants.NullFloat; }
// Default Constructor public WeaponStats() { Priority = 0; IsAdditiveModifier = true; Keyword = new(); Keyword.SetToNull(); // set keyword to null (all 0s) Reach = Constants.NullFloat; Speed = Constants.NullFloat; }