public TemplarAssassin(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.templar_assassin_refraction, x => this.refraction = new BuffAbility(x) }, { AbilityId.templar_assassin_meld, x => this.meld = new NukeAbility(x) }, { AbilityId.templar_assassin_psionic_trap, x => this.trap = new Abilities.PsionicTrap(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.templar_assassin_refraction, _ => this.refraction); }
public Slark(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.slark_dark_pact, x => this.pact = new NukeAbility(x) }, { AbilityId.slark_pounce, x => this.pounce = new Pounce(x) }, { AbilityId.slark_shadow_dance, x => this.dance = new ShadowDance(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_silver_edge, x => this.silver = new BuffAbility(x) }, { AbilityId.item_invis_sword, x => this.shadow = new BuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.slark_pounce, x => this.pounceBlink = new ForceStaff(x)); }
public SkywrathMage(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.skywrath_mage_arcane_bolt, x => this.bolt = new NukeAbility(x) }, { AbilityId.skywrath_mage_ancient_seal, x => this.seal = new DebuffAbility(x) }, { AbilityId.skywrath_mage_concussive_shot, x => this.concussive = new DebuffAbility(x) }, { AbilityId.skywrath_mage_mystic_flare, x => this.flare = new MysticFlare(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new HexSkywrath(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.skywrath_mage_ancient_seal, _ => this.seal); this.MoveComboAbilities.Add(AbilityId.skywrath_mage_concussive_shot, _ => this.concussive); }
public EarthSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.earth_spirit_boulder_smash, x => this.smash = new BoulderSmash(x) }, { AbilityId.earth_spirit_rolling_boulder, x => this.rolling = new RollingBoulder(x) }, { AbilityId.earth_spirit_geomagnetic_grip, x => this.grip = new GeomagneticGrip(x) }, { AbilityId.earth_spirit_magnetize, x => this.mag = new AoeAbility(x) }, { AbilityId.earth_spirit_stone_caller, x => this.stone = new StoneRemnant(x) }, //{ AbilityId.earth_spirit_petrify, x => this.petrify = new NukeAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.earth_spirit_rolling_boulder, x => this.rollingBlink = new RollingBoulderBlink(x)); this.MoveComboAbilities.Add(AbilityId.earth_spirit_stone_caller, x => this.stoneBlink = new StoneRemnantBlink(x)); this.MoveComboAbilities.Add(AbilityId.earth_spirit_boulder_smash, _ => this.smash); }
public DarkWillow(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.dark_willow_bramble_maze, x => this.maze = new BrambleMaze(x) }, { AbilityId.dark_willow_shadow_realm, x => this.realm = new ShadowRealm(x) }, { AbilityId.dark_willow_cursed_crown, x => this.crown = new DebuffAbility(x) }, { AbilityId.dark_willow_bedlam, x => this.bedlam = new NukeAbility(x) }, { AbilityId.dark_willow_terrorize, x => this.terror = new DisableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.eul = new EulsScepterOfDivinityDarkWillow(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.dark_willow_shadow_realm, x => this.moveRealm = new ShieldAbility(x)); this.MoveComboAbilities.Add(AbilityId.dark_willow_cursed_crown, x => this.moveCrown = new DisableAbility(x)); }
public Lina(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.lina_dragon_slave, x => this.dragon = new NukeAbility(x) }, { AbilityId.lina_light_strike_array, x => this.array = new DisableAbility(x) }, { AbilityId.lina_laguna_blade, x => this.laguna = new NukeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.lina_light_strike_array, _ => this.array); }
public Slardar(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.slardar_sprint, x => this.sprint = new BuffAbility(x) }, { AbilityId.slardar_slithereen_crush, x => this.crush = new DisableAbility(x) }, { AbilityId.slardar_amplify_damage, x => this.amplify = new DebuffAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; this.MoveComboAbilities.Add(AbilityId.slardar_slithereen_crush, _ => this.crush); this.MoveComboAbilities.Add(AbilityId.slardar_sprint, _ => this.sprint); }
public bool UseDoubleBlinkCombo(ForceStaff force, BlinkAbility blink, float minDistance = 0) { if (!this.CanBeCasted(force, false) || !this.CanBeCasted(blink, false)) { return(false); } var target = this.TargetManager.Target; var owner = force.Ability.Owner; if (owner.Distance(target) < minDistance || owner.Distance(target) < blink.Ability.Range) { return(false); } var range = blink.Ability.Range + force.Ability.Range; if (owner.Distance(target) > range) { return(false); } if (owner.GetAngle(target.Position) > 0.5f) { owner.BaseUnit.Move(target.Position); this.comboSleeper.Sleep(0.1f); return(false); } force.Ability.UseAbility(owner); this.comboSleeper.Sleep(force.Ability.GetCastDelay() + 0.3f); return(false); }
public bool UseForceStaffAway(ForceStaff force, int range) { if (!this.CanBeCasted(force)) { return(false); } var target = this.TargetManager.Target; if (target.IsRanged || target.IsStunned || target.IsRooted || target.IsHexed || target.IsDisarmed) { return(false); } var owner = force.Ability.Owner; if (target.Distance(owner) > range) { return(false); } var mouse = Game.MousePosition; if (owner.GetAngle(mouse) > 1f) { owner.BaseUnit.Move(mouse); UpdateManager.BeginInvoke(() => force.Ability.UseAbility(owner), 200); return(true); } return(false); }
// Token: 0x06000A13 RID: 2579 RVA: 0x0002BF58 File Offset: 0x0002A158 public bool UseForceStaffAway(ForceStaff force, int range) { if (!this.CanBeCasted(force, true, true, true, true)) { return(false); } Unit9 target = this.TargetManager.Target; if (target.IsRanged || target.IsStunned || target.IsRooted || target.IsHexed || target.IsDisarmed) { return(false); } Unit9 owner = force.Ability.Owner; if (target.Distance(owner) > (float)range) { return(false); } Vector3 mousePosition = Game.MousePosition; if (owner.GetAngle(mousePosition, false) > 1f) { owner.BaseUnit.Move(mousePosition); UpdateManager.BeginInvoke(delegate { force.Ability.UseAbility(owner, false, false); }, 200); return(true); } return(false); }
public Earthshaker(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.earthshaker_fissure, x => this.fissure = new Fissure(x) }, { AbilityId.earthshaker_enchant_totem, x => this.totem = new EnchantTotem(x) }, { AbilityId.earthshaker_echo_slam, x => this.echo = new EchoSlam(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerShaker(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, }; }
public ElderTitan(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.elder_titan_echo_stomp, x => this.stomp = new DisableAbility(x) }, { AbilityId.elder_titan_ancestral_spirit, x => this.spirit = new NukeAbility(x) }, { AbilityId.elder_titan_earth_splitter, x => this.splitter = new NukeAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_meteor_hammer, x => this.hammer = new DisableAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; }
public Tidehunter(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.tidehunter_gush, x => this.gush = new NukeAbility(x) }, { AbilityId.tidehunter_anchor_smash, x => this.smash = new NukeAbility(x) }, { AbilityId.tidehunter_ravage, x => this.ravage = new Ravage(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_refresher, x => this.refresher = new UntargetableAbility(x) }, { AbilityId.item_refresher_shard, x => this.refresherShard = new UntargetableAbility(x) }, }; }
public ShadowShaman(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.shadow_shaman_ether_shock, x => this.shock = new NukeAbility(x) }, { AbilityId.shadow_shaman_voodoo, x => this.hex = new DisableAbility(x) }, { AbilityId.shadow_shaman_shackles, x => this.shackles = new DisableAbility(x) }, { AbilityId.shadow_shaman_mass_serpent_ward, x => this.wards = new Wards(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, }; this.MoveComboAbilities.Add(AbilityId.shadow_shaman_voodoo, _ => this.hex); }
public Warlock(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.warlock_fatal_bonds, x => this.bonds = new FatalBonds(x) }, { AbilityId.warlock_shadow_word, x => this.word = new DebuffAbility(x) }, { AbilityId.warlock_upheaval, x => this.upheaval = new DebuffAbility(x) }, { AbilityId.warlock_rain_of_chaos, x => this.chaos = new ChaoticOffering(x) }, { AbilityId.item_refresher, x => this.refresher = new UntargetableAbility(x) }, { AbilityId.item_refresher_shard, x => this.refresherShard = new UntargetableAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; }
public SandKing(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.sandking_burrowstrike, x => this.burrow = new Burrowstrike(x) }, { AbilityId.sandking_sand_storm, x => this.sandstorm = new UntargetableAbility(x) }, { AbilityId.sandking_epicenter, x => this.epicenter = new Epicenter(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.sandking_burrowstrike, x => this.burrowBlink = new BlinkAbility(x)); }
public CrystalMaiden(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.crystal_maiden_crystal_nova, x => this.nova = new NukeAbility(x) }, { AbilityId.crystal_maiden_frostbite, x => this.frostbite = new DisableAbility(x) }, { AbilityId.crystal_maiden_freezing_field, x => this.field = new FreezingField(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerCM(x) }, { AbilityId.item_glimmer_cape, x => this.glimmer = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.crystal_maiden_frostbite, _ => this.frostbite); }
public Mirana(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.mirana_starfall, x => this.starstorm = new NukeAbility(x) }, { AbilityId.mirana_arrow, x => this.arrow = new DisableAbility(x) }, { AbilityId.mirana_leap, x => this.leap = new ForceStaff(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.mirana_leap, _ => this.leap); }
public DarkSeer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.dark_seer_vacuum, x => { this.vacuum = new Vacuum(x); if (this.wall != null) { this.wall.Vacuum = this.vacuum; } return(this.vacuum); } }, { AbilityId.dark_seer_ion_shell, x => this.shell = new IonShell(x) }, { AbilityId.dark_seer_surge, x => this.surge = new BuffAbility(x) }, { AbilityId.dark_seer_wall_of_replica, x => { this.wall = new WallOfReplica(x); if (this.vacuum != null) { this.wall.Vacuum = this.vacuum; } return(this.wall); } }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, }; this.MoveComboAbilities.Add(AbilityId.dark_seer_surge, _ => this.surge); }
public Gyrocopter(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.gyrocopter_rocket_barrage, x => this.barrage = new NukeAbility(x) }, { AbilityId.gyrocopter_homing_missile, x => this.missile = new NukeAbility(x) }, { AbilityId.gyrocopter_flak_cannon, x => this.flak = new FlakCannon(x) }, { AbilityId.gyrocopter_call_down, x => this.callDown = new NukeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.gyrocopter_homing_missile, _ => this.missile); }
public Venomancer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.venomancer_venomous_gale, x => this.gale = new DebuffAbility(x) }, { AbilityId.venomancer_plague_ward, x => this.ward = new PlagueWardAbility(x) }, { AbilityId.venomancer_poison_nova, x => this.nova = new PoisonNova(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; this.MoveComboAbilities.Add(AbilityId.venomancer_venomous_gale, _ => this.gale); }
public Disruptor(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.disruptor_thunder_strike, x => this.thunder = new NukeAbility(x) }, { AbilityId.disruptor_glimpse, x => this.glimpse = new TargetableAbility(x) }, { AbilityId.disruptor_kinetic_field, x => this.field = new KineticField(x) }, { AbilityId.disruptor_static_storm, x => this.storm = new StaticStorm(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.disruptor_kinetic_field, _ => this.field); Entity.OnParticleEffectAdded += this.OnParticleEffectAdded; }
public Razor(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.razor_plasma_field, x => this.plasma = new NukeAbility(x) }, { AbilityId.razor_static_link, x => this.link = new StaticLink(x) }, { AbilityId.razor_eye_of_the_storm, x => this.storm = new AoeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, }; }
public VengefulSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.vengefulspirit_magic_missile, x => this.missile = new DisableAbility(x) }, { AbilityId.vengefulspirit_wave_of_terror, x => this.wave = new DebuffAbility(x) }, { AbilityId.vengefulspirit_nether_swap, x => this.swap = new TargetableAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.lion_impale, _ => this.missile); }
public Lion(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.lion_impale, x => this.impale = new DisableAbility(x) }, { AbilityId.lion_mana_drain, x => this.drain = new ManaDrain(x) }, { AbilityId.lion_voodoo, x => this.hex = new DisableAbility(x) }, { AbilityId.lion_finger_of_death, x => this.finger = new NukeAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, }; this.MoveComboAbilities.Add(AbilityId.lion_impale, _ => this.impale); this.MoveComboAbilities.Add(AbilityId.lion_voodoo, _ => this.hex); }
public Axe(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.axe_berserkers_call, x => this.call = new DisableAbility(x) }, { AbilityId.axe_battle_hunger, x => this.hunger = new DebuffAbility(x) }, { AbilityId.axe_culling_blade, x => this.blade = new CullingBlade(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerAOE(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, { AbilityId.item_meteor_hammer, x => this.meteor = new MeteorHammerAxe(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.axe_berserkers_call, _ => this.call); }
public Magnus(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.magnataur_shockwave, x => this.shockwave = new Shockwave(x) }, { AbilityId.magnataur_skewer, x => { this.skewer = new Skewer(x); this.polarity?.AddSkewer(this.skewer); return(this.skewer); } }, { AbilityId.magnataur_reverse_polarity, x => { this.polarity = new ReversePolarity(x); if (this.skewer != null) { this.polarity.AddSkewer(this.skewer); } return(this.polarity); } }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new ShivasGuard(x) }, { AbilityId.item_refresher, x => this.refresher = new UntargetableAbility(x) }, { AbilityId.item_refresher_shard, x => this.refresherShard = new UntargetableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.magnataur_skewer, x => this.moveSkewer = new BlinkAbility(x)); }
// Token: 0x0600068A RID: 1674 RVA: 0x0001FA94 File Offset: 0x0001DC94 public override bool Combo(TargetManager targetManager, ComboModeMenu comboModeMenu) { AbilityHelper abilityHelper = new AbilityHelper(targetManager, comboModeMenu, this); if (abilityHelper.UseAbility(this.glimpse, true)) { BlinkAbility blinkAbility = this.blink; if (blinkAbility != null) { blinkAbility.Sleeper.Sleep(3f); } ForceStaff forceStaff = this.force; if (forceStaff != null) { forceStaff.Sleeper.Sleep(3f); } return(true); } if (abilityHelper.CanBeCasted(this.glimpse, false, true, true, true)) { if (abilityHelper.UseAbility(this.blink, this.glimpse.Ability.CastRange, this.glimpse.Ability.CastRange - 500f)) { return(true); } } else if (abilityHelper.UseAbility(this.blink, 800f, 500f)) { return(true); } if (abilityHelper.UseAbility(this.force, this.glimpse.Ability.CastRange, this.glimpse.Ability.CastRange - 500f)) { return(true); } if (abilityHelper.UseAbility(this.veil, true)) { return(true); } float timeSinceCasted = this.glimpse.Ability.TimeSinceCasted; if ((double)timeSinceCasted < 1.8) { ParticleEffect particleEffect = this.glimpseParticle; if (particleEffect != null && particleEffect.IsValid && !targetManager.Target.IsMagicImmune) { Vector3 controlPoint = this.glimpseParticle.GetControlPoint(1u); if (abilityHelper.CanBeCasted(this.field, false, true, true, true) && this.field.UseAbility(controlPoint, base.ComboSleeper)) { return(true); } float x = this.glimpseParticle.GetControlPoint(2u).X; if (timeSinceCasted + 0.35f > x && abilityHelper.CanBeCasted(this.storm, false, true, true, true) && this.storm.UseAbility(controlPoint, targetManager, base.ComboSleeper)) { return(true); } if (base.Owner.Distance(controlPoint) > this.storm.Ability.CastRange - 100f) { base.Owner.BaseUnit.Move(Vector3Extensions.Extend2D(controlPoint, base.Owner.Position, 500f)); return(true); } } base.OrbwalkSleeper.Sleep(0.1f); return(true); } if (timeSinceCasted > 2f && abilityHelper.UseAbilityIfNone(this.field, new UsableAbility[] { this.glimpse })) { return(true); } if (abilityHelper.CanBeCasted(this.storm, true, true, true, true)) { if (this.field.Ability.TimeSinceCasted <= 4f) { if (this.storm.UseAbility(this.field.CastPosition, targetManager, base.ComboSleeper)) { return(true); } } else if (abilityHelper.UseAbility(this.storm, true)) { return(true); } } if (abilityHelper.CanBeCasted(this.thunder, true, true, true, true)) { float num = base.Owner.Mana - this.thunder.Ability.ManaCost; if (abilityHelper.CanBeCasted(this.field, true, true, true, true)) { num -= this.field.Ability.ManaCost; } if (abilityHelper.CanBeCasted(this.storm, true, true, true, true)) { num -= this.storm.Ability.ManaCost; } if (num > 0f) { abilityHelper.UseAbility(this.thunder, true); } } return(false); }