// Update is called once per frame void Update() { applyTorque(); if (forcetype == forcegen.Gravity) { AddForce(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up)); } if (forcetype == forcegen.Normal) { AddForce(ForceGen.GenerateForce_Normal(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), surfaceNormalUnit)); } if (forcetype == forcegen.Sliding) { AddForce(ForceGen.GenerateForce_Sliding(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), ForceGen.GenerateForce_Normal(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), surfaceNormalUnit))); } if (forcetype == forcegen.Friction_Static) { AddForce(ForceGen.GenerateForce_Friction_Static(ForceGen.GenerateForce_Normal(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), surfaceNormalUnit), f_opposing, frictionCoefficientStatic)); } if (forcetype == forcegen.Friction_Kinetic) { AddForce(ForceGen.GenerateForce_Friction_Kinetic(Vector3.up, velocity * 2, 3.0f)); } if (forcetype == forcegen.Drag) { //AddForce(ForceGen.GenerateForce_Sliding(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), ForceGen.GenerateForce_Normal(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), surfaceNormalUnit))); AddForce(ForceGen.GenerateForce_Drag(velocity, velocity.magnitude)); } if (forcetype == forcegen.Spring) { //AddForce(ForceGenerator.GenerateForce_Spring(position, anchorPosition, springRestingLength,springStiffnessCoefficient)); AddForce(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up)); AddForce(ForceGen.GenerateForce_Spring(position, -position, springRestingLength, springStiffnessCoefficient)); } if (forcetype == forcegen.None) { } if (forcetype == forcegen.Ball) { AddForce(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up)); AddForce(ForceGen.GenerateForce_Friction_Static(ForceGen.GenerateForce_Normal(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up), surfaceNormalUnit), f_opposing, frictionCoefficientStatic)); } }
public void GenerateGravity() { AddForce(ForceGen.GenerateForce_Gravity(Mass, kGravity, Vector2.up)); }