Exemplo n.º 1
0
    private void Spawn()
    {
        GameObject go = Instantiate(_object, transform.position, transform.rotation);

        go.GetComponent <SpriteRenderer>().color = _selectedColor;
        //go.GetComponent<TrailRenderer>().startColor = _selectedColor;

        //ParticleSystem.MainModule ps = go.GetComponent<ParticleSystem>().main;
        //ps.startColor = _gradient;
        go.GetComponent <TrailRenderer>().endColor = _lightColor;
        go.GetComponent <Ball>().SetColor(_color, _gradient);
        go.GetComponent <Rigidbody2D>().AddForce(_direction.Direction() * _force, ForceMode2D.Impulse);
    }
Exemplo n.º 2
0
    private void Spawn()
    {
        GameObject go = Instantiate(_object, transform.position, transform.rotation);

        go.GetComponent <Rigidbody2D>().AddForce(_direction.Direction() * _force, ForceMode2D.Impulse);
    }