Exemplo n.º 1
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 /// <summary>
 ///     Get unit abbreviation string.
 /// </summary>
 /// <param name="unit">Unit to get abbreviation for.</param>
 /// <returns>Unit abbreviation string.</returns>
 public static string GetAbbreviation(ForceChangeRateUnit unit)
 {
     return(GetAbbreviation(unit, null));
 }
Exemplo n.º 2
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        /// <summary>
        ///     Get unit abbreviation string.
        /// </summary>
        /// <param name="unit">Unit to get abbreviation for.</param>
        /// <returns>Unit abbreviation string.</returns>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static string GetAbbreviation(ForceChangeRateUnit unit, [CanBeNull] string cultureName)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider));
        }
Exemplo n.º 3
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 /// <summary>
 ///     Get string representation of value and unit. Using current UI culture and two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <returns>String representation.</returns>
 public string ToString(ForceChangeRateUnit unit)
 {
     return(ToString(unit, null, 2));
 }
Exemplo n.º 4
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="culture">Culture to use for localization and number formatting.</param>
 /// <returns>String representation.</returns>
 public string ToString(ForceChangeRateUnit unit, [CanBeNull] Culture culture)
 {
     return(ToString(unit, culture, 2));
 }
Exemplo n.º 5
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="provider">Format to use for localization and number formatting. Defaults to <see cref="UnitSystem.DefaultCulture" />.</param>
 /// <returns>String representation.</returns>
 public string ToString(ForceChangeRateUnit unit, [CanBeNull] IFormatProvider provider)
 {
     return(ToString(unit, provider, 2));
 }
Exemplo n.º 6
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 public static string GetAbbreviation(ForceChangeRateUnit unit, [CanBeNull] Culture culture)
 {
     return(UnitSystem.GetCached(culture).GetDefaultAbbreviation(unit));
 }
Exemplo n.º 7
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        /// <summary>
        ///     Converts this ForceChangeRate to another ForceChangeRate with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A ForceChangeRate with the specified unit.</returns>
        public ForceChangeRate ToUnit(ForceChangeRateUnit unit)
        {
            var convertedValue = AsBaseNumericType(unit);

            return(new ForceChangeRate(convertedValue, unit));
        }
Exemplo n.º 8
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 /// <summary>
 ///     Dynamically convert from value and unit enum <see cref="ForceChangeRateUnit" /> to <see cref="ForceChangeRate" />.
 /// </summary>
 /// <param name="value">Value to convert from.</param>
 /// <param name="fromUnit">Unit to convert from.</param>
 /// <returns>ForceChangeRate unit value.</returns>
 public static ForceChangeRate?From(QuantityValue?value, ForceChangeRateUnit fromUnit)
 {
     return(value.HasValue ? new ForceChangeRate((double)value.Value, fromUnit) : default(ForceChangeRate?));
 }
Exemplo n.º 9
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 public static bool TryParseUnit(string str, out ForceChangeRateUnit unit)
 {
     return(TryParseUnit(str, null, out unit));
 }
Exemplo n.º 10
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        /// <summary>
        ///     Parse a unit string.
        /// </summary>
        /// <param name="str">String to parse. Typically in the form: {number} {unit}</param>
        /// <param name="unit">The parsed unit if successful.</param>
        /// <returns>True if successful, otherwise false.</returns>
        /// <example>
        ///     Length.TryParseUnit("m", new CultureInfo("en-US"));
        /// </example>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out ForceChangeRateUnit unit)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitParser.Default.TryParse <ForceChangeRateUnit>(str, provider, out unit));
        }
Exemplo n.º 11
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 public static ForceChangeRate From(double value, ForceChangeRateUnit fromUnit)
 {
     return(new ForceChangeRate((double)value, fromUnit));
 }
Exemplo n.º 12
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        public static ForceChangeRate From(QuantityValue value, ForceChangeRateUnit fromUnit)
#endif
        {
            return(new ForceChangeRate((double)value, fromUnit));
        }
Exemplo n.º 13
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 public static ForceChangeRate From(double value, ForceChangeRateUnit fromUnit)
Exemplo n.º 14
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 ForceChangeRate(double numericValue, ForceChangeRateUnit unit)
 {
     _value = numericValue;
     _unit  = unit;
 }
Exemplo n.º 15
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 public static ForceChangeRate From(decimal value, ForceChangeRateUnit fromUnit)
 {
     return(new ForceChangeRate((decimal)value, fromUnit));
 }