Exemplo n.º 1
0
        private void InvokeReadyToPlayCallback()
        {
            DebugUtility.Log(Constants.LOG_TAG, string.Format("Map({0}) Ready To Play", m_MapUid));
            //Debug.LogError("InvokeReadyToPlayCallback");
            try
            {
                DebugUtility.Log(Constants.LOG_TAG, "Begin Invoke OnReadyToPlayCallback");
                m_ForReadyToPlayCallback.OnReadyToPlayCallback?.Invoke();
                DebugUtility.Log(Constants.LOG_TAG, "End Invoke OnReadyToPlayCallback");
            }
            catch (System.Exception e)
            {
                DebugUtility.LogError(Constants.LOG_TAG, string.Format("Invoke OnReadyToPlayCallback Exception:\n{0}", e.ToString()));
            }
            finally
            {
                m_ForReadyToPlayCallback = null;
            }

            try
            {
                DebugUtility.Log(Constants.LOG_TAG, "Begin Invoke _OnChangedMap");
                MapManager.GetInstance()._OnChangedMap?.Invoke(m_MapUid);
                DebugUtility.Log(Constants.LOG_TAG, "End Invoke _OnChangedMap");
            }
            catch (System.Exception e)
            {
                DebugUtility.LogError(Constants.LOG_TAG, string.Format("Invoke _OnChangedMap Exception:\n{0}", e.ToString()));
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Release current map
        /// </summary>
        public void RequestRelease()
        {
            DebugUtility.Log(Constants.LOG_TAG, string.Format("Map({0}) Request Release", m_MapUid));

            m_State = State.ReleasingAreas;
            RequestReleaseCurrentArea();
            m_ForReadyToPlayCallback = null;
        }
Exemplo n.º 3
0
        public void RequestInitialize(uint mapUid, System.Action OnReadyToPlayCallback = null)
        {
            DebugUtility.Log(Constants.LOG_TAG, string.Format("Map({0}) Request Initialize", mapUid));

            m_MapUid = mapUid;
            m_ForReadyToPlayCallback = new ForReadyToPlayCallback();
            m_ForReadyToPlayCallback.OnReadyToPlayCallback = OnReadyToPlayCallback;

            m_State = State.LoadingMap;

            m_ExpiredAreaControllers = new BetterList <AreaController>(4);

            // 加载新Map
            AssetUtil.LoadAssetAsync(Constants.MAP_INFO_ADDRESSKEY_STARTWITHS + mapUid, OnLoadMapInfoCompleted);
        }