Exemplo n.º 1
0
        void SendServerStatusToAllLoginPlayersLoop(object o)
        {
            StringBuilder       sb = new StringBuilder();
            ForEachPlayerAction PrintStateAction = new ForEachPlayerAction(
                delegate(PlayerState p)
            {
                Console.WriteLine(p.Name);
            });

            while (EngineIsActice)
            {
                sb.Append(Protocol1Constants.COMMAND_SERVER_STATUS);
                sb.AppendFormat(" {0} {1} {2} {3}",
                                PlayersByName.Count, MaxPlayers, PlayRooms.Count, MaxRooms);

                string message = sb.ToString();

                lock (PlayersByName)
                    try
                    {
                        foreach (KeyValuePair <string, PlayerState> p in PlayersByName)
                        {
                            p.Value.Connection.Send(message);
                        }
                    }
                    catch (Exception) { continue; }

                sb.Clear();
                Thread.Sleep(2000);

                //Console.WriteLine("[Lobby]");
                //Lobby.ForEach(PrintStateAction);

                //lock (PlayRooms)
                //    foreach (KeyValuePair<string, Room> p in PlayRooms)
                //    {
                //        Console.WriteLine("[{0}]", p.Key);
                //        p.Value.ForEach(PrintStateAction);
                //    }
                //lock (PlayersByMacAddress)
                //    foreach (KeyValuePair<string, PlayerState> p in PlayersByMacAddress)
                //        Console.WriteLine("Mac: [{0}] => {1}", p.Key, p.Value);
            }
        }
Exemplo n.º 2
0
        public void ForEach(ForEachPlayerAction action, PlayerState skip = null)
        {
            if (Master != null && Master != skip)
            {
                action(Master);
            }

            otherPlayersRWLock.EnterReadLock();
            try
            {
                foreach (PlayerState s in OtherPlayers)
                {
                    if (s != skip)
                    {
                        action(s);
                    }
                }
            }
            catch (Exception) { throw; }
            finally { otherPlayersRWLock.ExitReadLock(); }
        }
Exemplo n.º 3
0
        public void ForEach(ForEachPlayerAction action, PlayerState skip = null)
        {
            if (Master != null && Master != skip)
                action(Master);

            otherPlayersRWLock.EnterReadLock();
            try
            {
                foreach (PlayerState s in OtherPlayers)
                    if (s != skip) action(s);
            }
            catch (Exception) { throw; }
            finally { otherPlayersRWLock.ExitReadLock(); }
        }