private void Start() { if (!gameManager) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); } if (!followCoins) { followCoins = GameObject.Find("FollowCoins").GetComponent <FollowCoins>(); } }
public void SaveFollowCoinCount() { FollowCoins f = GameObject.Find("FollowCoins").GetComponent <FollowCoins>(); followCoinsCount = Mathf.Max(f.followCoinsCount, f.followCoins.Count); }