public void Start()
 {
     controlPanel.SetActive(false);
     cam.GetComponent <FollowCam>().gameObject.SetActive(false);
     lbtn.gameObject.SetActive(false);
     rbtn.gameObject.SetActive(false);
     time = 0;
 }
Exemplo n.º 2
0
 // Start is called before the first frame update
 private void Start()
 {
     lightCycle = Instantiate(cycleSource, new Vector3(15.0f, 0.0f, 15.0f), Quaternion.identity);
     lightCycle.GetComponent <Cycle>().gameControl = this;
     follows.GetComponent <FollowCam>().target     = lightCycle;
     //
     isStart = false;
     // fasle로 고침
     isRunning = false;
     gameOver.gameObject.SetActive(false);
     //
     intro.gameObject.SetActive(true);
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     maxCombo = 0;
     meters   = 0;
     lineRenderer.positionCount = 2;     // 2 points
     _spriteRenderer            = GetComponent <SpriteRenderer>();
     _spriteWidth              = _spriteRenderer.sprite.rect.width;
     isAlive                   = true;
     _timerUIScript            = TimerUI.GetComponent <TimerText>();
     _changeLineRendererScript = lineRenderer.GetComponent <ChangeColor>();
     _boxCollider              = GetComponent <BoxCollider2D>();
     _circleCollider           = GetComponent <CircleCollider2D>();
     _circleCollider.enabled   = false;
     _boxCollider.enabled      = true;
     SmokeParticleSystem.Stop();
     followCam.GetComponent <FollowCam>();
 }