private async Task OnTick()
        {
            await Delay(SpawnerHost.SPAWN_TICK_RATE);

            if (SpawnerHost.CanEventTrigger() && flyingByPlane == null)
            {
                SpawnRandomFlyingByPlane();
            }
            else if (flyingByPlane != null)
            {
                if (!Utils.IsPosShitSpawn(Players, flyingByPlane.Plane.Position, SpawnerHost.SPAWN_DESPAWN_DISTANCE * 3))
                {
                    flyingByPlane.Plane.SetDecor(SpawnerHost.SPAWN_DESPAWN_DECOR, true);
                    flyingByPlane.Pilot.SetDecor(SpawnerHost.SPAWN_DESPAWN_DECOR, true);
                    flyingByPlane = null;
                }
            }
        }
        private async void SpawnRandomFlyingByPlane()
        {
            Vector3 spawnPos = Utils.GetRandomSpawnPosFromPlayer(Game.Player, SpawnerHost.SPAWN_DESPAWN_DISTANCE, SpawnerHost.SPAWN_DESPAWN_DISTANCE * 2);

            spawnPos.Z += Utils.GetRandomInt(PLANE_SPAWNHEIGHT_MIN_OFFSET, PLANE_SPAWNHEIGHT_MAX_OFFSET);

            if (!Utils.IsPosShitSpawn(Players, spawnPos, SpawnerHost.SPAWN_DESPAWN_DISTANCE))
            {
                Vehicle plane = await EntityUtil.CreateVehicle(PLANE_LIST[Utils.GetRandomInt(PLANE_LIST.Length)], spawnPos,
                                                               Utils.GetRandomInt(360));

                plane.IsInvincible    = true;
                plane.IsEngineRunning = true;

                Ped pilot = await EntityUtil.CreatePed(PedHash.Pilot01SMM, PedType.PED_TYPE_MISSION, spawnPos);

                pilot.IsInvincible = true;
                pilot.SetIntoVehicle(plane, VehicleSeat.Driver);
                pilot.AlwaysKeepTask = true;
                pilot.Task.FleeFrom(pilot.GetOffsetPosition(new Vector3(0f, -10f, 10f)));

                flyingByPlane = new FlyingByPlane(plane, pilot);
            }
        }