void Awake()
        {
            BatteryUtils.init();
            FlurryUtil.Init();
            AsyncActionHelper.Instance.init();
            FlurryUtil.SetUserId(CupBuild.getCupSn());
            FlurryUtil.LogEvent("Hank_Splashscreen_View");
            Screen.sleepTimeout = SleepTimeout.NeverSleep;
            GameObject objGlobalContextView = null; /*= GameObject.Find("GlobalContextView");
                                                     * if (objGlobalContextView == null)*/

            {
                objGlobalContextView      = new GameObject();
                objGlobalContextView.name = "GlobalContextView";
                GlobalContextView globalContextView = objGlobalContextView.AddComponent <GlobalContextView>();
                GameObject.DontDestroyOnLoad(globalContextView);
            }
#if (UNITY_IOS || UNITY_ANDROID) && (!UNITY_EDITOR)
#if WETEST_SDK
            objGlobalContextView.AddComponent <WeTest.U3DAutomation.U3DAutomationBehaviour>();
            BuglyAgent.RegisterLogCallback(WeTest.U3DAutomation.CrashMonitor._OnLogCallbackHandler);
#endif
#endif
        }