private void load() { Flow.AddRange(new[] { multiplierSlider = new SliderWithTextBoxInput <double>("Speed Multiplier") { Current = new DifficultyControlPoint().SpeedMultiplierBindable } }); }
private void load() { Flow.AddRange(new Drawable[] { bpmTextEntry = new BPMTextBox(), timeSignature = new LabelledTimeSignature { Label = "Time Signature" } }); }
private void load() { Flow.AddRange(new[] { kiai = new LabelledSwitchButton { Label = "Kiai Time" }, omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" }, }); }
private void load() { Flow.AddRange(new[] { multiplier = new SettingsSlider <double> { LabelText = "速度倍率", Bindable = new DifficultyControlPoint().SpeedMultiplierBindable, RelativeSizeAxes = Axes.X, } }); }
private void load() { Flow.AddRange(new Drawable[] { bpmTextEntry = new BPMTextBox(), bpmSlider = new BPMSlider(), timeSignature = new SettingsEnumDropdown <TimeSignatures> { LabelText = "Time Signature" }, }); }
private void load() { Flow.AddRange(new Drawable[] { bank = new LabelledTextBox { Label = "Bank Name", }, volume = new SliderWithTextBoxInput <int>("Volume") { Current = new SampleControlPoint().SampleVolumeBindable, } }); }
private void load() { Flow.AddRange(new Drawable[] { bpm = new BPMSlider { Bindable = new TimingControlPoint().BeatLengthBindable, LabelText = "BPM", }, timeSignature = new SettingsEnumDropdown <TimeSignatures> { LabelText = "时间戳" }, }); }
private void load() { Flow.AddRange(new Drawable[] { bank = new LabelledTextBox { Label = "Bank Name", }, volume = new SettingsSlider <int> { Bindable = new SampleControlPoint().SampleVolumeBindable, LabelText = "Volume", } }); }
private void load() { Flow.AddRange(new Drawable[] { kiai = new LabelledSwitchButton { Label = "Kiai Time" }, omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" }, scrollSpeedSlider = new SliderWithTextBoxInput <double>("Scroll Speed") { Current = new EffectControlPoint().ScrollSpeedBindable, KeyboardStep = 0.1f } }); }