public bool IsFloorRangePreexistingOnParentFloorReturnsTrue(int startX, int endX) { var lobby = new Lobby(1); var tower = new Tower(); tower.AddFloor(lobby); return(FloorValidation.IsFloorRangePreexisting(new Range(startX, endX), lobby)); }
public bool IsFloorRangePreexistingOnParentSecondFloorReturnsTrue(int startX, int endX) { var builder = new Builder(); var lobby = new Lobby(1); var tower = new Tower(); var range = new Range(startX, endX); tower.AddFloor(lobby); builder.BuildStuff(1, range, StructureTypes.Office, false, tower); builder.BuildStuff(2, range, StructureTypes.Office, false, tower); return(FloorValidation.IsRangeExistingOnParent(range, tower.Floors[1].Range)); }
public bool IsFloorRangePreesixtingReturnsTrue(int startX, int endX) { var lobby = new Lobby(1); return(FloorValidation.IsFloorRangePreexisting(new Range(startX, endX), lobby)); }