Exemplo n.º 1
0
    private IEnumerator FloatingXPTextDisplay(ItemOre ore)
    {
        floatingOreText = (GameObject)GameObject.Instantiate(Resources.Load("FloatingXPText"), transform.position, Quaternion.identity);
        floatingOreTextScript = floatingOreText.GetComponent<FloatingXPText>();
        floatingOreTextScript.parent2 = transform;
        floatingOreTextScript.textColor = new Color(1.0f, 0.6f, 0.0f, 1.0f);
        yield return new WaitForEndOfFrame();
        floatingOreTextScript.displayText("+1 " + ore.ToString());
        Destroy(floatingOreText,2);

        // Surface level parent should be a rogue room, so assume:
        renderer.material.SetTexture("_DecalTex", crackTextures[0]);
        ((RogueRoom)_cube.Parent).DestroyMineableBlock(this);

        //Destroy (gameObject);
    }
Exemplo n.º 2
0
 /// <summary>
 /// Destroys the cube, and alerts all necessary parties that it was.
 /// </summary>
 void killUnit()
 {
     if (_cube.Type != ItemBase.tOreType.Stone && _cube.Type != ItemBase.tOreType.NOT_ORE)
      	    {
         floatingOreText = (GameObject)GameObject.Instantiate(Resources.Load("FloatingXPText"), transform.position, Quaternion.identity);
         floatingOreTextScript = floatingOreText.GetComponent<FloatingXPText>();
         floatingOreTextScript.parent2 = transform;
         floatingOreTextScript.enabled = true;
         floatingOreTextScript.textColor = new Color(1.0f, 0.6f, 0.0f, 1.0f);
         ItemOre ore = new ItemOre(_cube.Type);
         floatingOreTextScript.displayText("+1 " + ore.ToString());
         StartCoroutine(FloatingXPTextDisplay(ore));
         Inventory.getInstance().inventoryAddItem(ore);
     }
     else
     {
          // Surface level parent should be a rogue room, so assume:
         renderer.material.SetTexture("_DecalTex", crackTextures[0]);
         ((RogueRoom)_cube.Parent).DestroyMineableBlock(this);
     }
     //_cube.Parent.DestroyCube(_cube);
     //Destroy (gameObject);
 }
Exemplo n.º 3
0
    protected override void Start()
    {
        moveSpeed = 5.0f;
        control = GetComponent<CharacterController>();
        base.Start(); //gets reference to weapon, among other things.
        healthBar = (Transform) GameObject.Instantiate(healthBarStatic, transform.position, Quaternion.identity);
        floatingDamageText = (GameObject) GameObject.Instantiate(Resources.Load("FloatingDamageText"), transform.position, Quaternion.identity);
        floatingDamageTextScript = floatingDamageText.GetComponent<FloatingDamageText>();
        floatingDamageTextScript.parent = transform;

        floatingXPText = (GameObject) GameObject.Instantiate(Resources.Load("FloatingXPText"), transform.position, Quaternion.identity);
        floatingXPTextScript = floatingXPText.GetComponent<FloatingXPText>();
        floatingXPTextScript.parent2 = transform;
    }