Exemplo n.º 1
0
        void GenerateParticles(int amount)
        {
            for (int i = 0; i < amount; i++)
            {
                Particle2D p = new Particle2D("Particle" + particles.Count,
                                              emittionType.GeneratePosition(), mass.GetRandomWithin(),
                                              lifeTime.GetRandomWithin(), attachments.GeneratePropertySet());

                p.OnDead += new OnDeadParticleEvent(ParticleDead);

                if (renderMethod is IUpdateableRenderer)
                {
                    ((IUpdateableRenderer)renderMethod).GenerateNew();
                }

                particles.Add(p);
            }
        }